Time for another proper VR nom post. Feel free to give your thoughts. whatever they may be.
Additions
UR ---> A-
The best Eviolite user in the game, easily. Steel/Ghost is such a good typing, and its physical bulk and power are amazing: Adamant Life Orb Mamoswine's Earthquake doesn't even do 75% damage consistently to it, for instance. However, the reason why I am not nomming it higher is because of its mediocre special bulk, and while it hasn't been exploited much yet there's a bit of new toy syndrome that could be going on.
UR ---> B+
Just as good of a Trick Room special attacker as Vikavolt, maybe even better. Basically everything I said from my intial thoughts post still applies to it: Godly coverage, Berserk abuse, just generally a very dangerous Pokemon with few reliable switch-ins.
UR ---> B
I'm not so sure about this guy. It seems godlike on paper, and by all means it should be in this Trick Room-partial meta, but those favorable traits just don't seem to translate in practice as much as you'd think. There are some things that just outright wall it, most notably Corviknight, Toxapex and Doublade. Still a very strong TR mon in the right hands but there's definitely some crowding for its role even on that playstyle and sometimes it can have difficulty getting going.
UR ---> B-
It has access to the almighty Sticky Web, and Life Orb sets even without Quiver Dance set up are surprisingly effective. Looks surprisingly promising, even if very flawed in terms of coverage and bulk.
UR ---> C-/C
It competes a
ton with Ribombee and Galvantula as a lead and generally attacker, but it has some very notable niches including both varieties of Spikes and Final Gambit. It can't really work as a dedicated attacker unlike the other two, but those niches are solid enough in conjunction with its blazing speed to give it some worth as a lead.
UR ---> Shadow Realm
Even after some testing, it just doesn't seem very good. Its role seems interesting in theory but really kinda doesn't work in practice. Just use Bronzong tbh.
Rises
A- ---> A/A+
Scarf is one of the most powerful nukes in this meta only rivaled by the likes of Weavile and Gengar, sometimes it only takes one Max Haunt to snowball entire teams.
B ---> B+
Heliolisk is unique for being able to function on both Rain and Sun, providing unique benefits for each. Rain gets a Thunder spammer with Dry Skin, Sun gets a glass cannon that gives Charizard a run for his money while covering Flying types. It should go up a rank with all the other Weather staples.
C- ---> C+/B-
Jellicent is the superior TR setter over Dusclops and should be recognized as such, but such an obliteration with facts and logic may upset lord Ezaphis so I'll settle for this. Jellicent has literally everything else over Clops aside from pure bulk: Better support, more comprehensive defensive utility that checks a wider variety of Pokemon, better speed for outside of TR and of course actual reliable recovery. C- is vastly underrating it.
Drops
A+ ---> A
It just isn't what it used to be. Usage is normally a pretty crappy argument for raising/dropping something imo especially considering our very small playerbase, but the drop-off in usage for this guy in particular is so severe as to probably be a sign. The Mold Breaker Swords Dance sets that were once so terrifying just don't cut it anymore, and the reason for this is simple: Unlike so many other Dynamax-based cleaners like Gengar, Gyarados, Jolteon, Chandelure, Kommo-o, Weavile and even Braviary that can function perfectly fine outside of those sacred 3 turns, Hawlucha lives and dies by Dynamax. I'm not saying its absolutely awful outside of it, but when it does wear off there's a noticeable drop-off in power that the aforementioned examples don't experience nearly as much of. I've heard discussion about Seed-based sets that abuse things like Max Zen Headbutt or Max Thunder Punch, but these sets have and continue to show generally poor showings.
C+ ---> C-/Shadow Realm
Funny story: One time I was teambuilding and wanted a Weavile check for my last slot. I chose Intimidate Hitmontop and manufactured a jank EV spread for checking that and other threats. Throughout this process, I was thinking "Why haven't I used this more often?". Then when I was done, I thought a bit harder and asked another question to myself: "Wait, why should I use this guy over Conkeldurr?" And that's the gist of it: A good amount of utility, none that is particular useful in OU. See ya in Doubles, Top Cowboy.