Resource SV Battle Stadium Singles Team Bazaar

Just started playing BSS a couple of weeks ago, it's a lot of fun and everyone here seems really nice. Reg F weather teams? Reg F weather teams.
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Mr Sand Man, Man Me A Sand
This team is my baby, I've been working on it for a while. I haven't quite gotten to Master Ball yet (team definitely isn't perfect, and I haven't had that much time), but it has consistently been doing well on cart. While Excadrill is always fun to use, the team works bringing just Tyranitar or even no Sand at all if the matchup calls for it.

:Excadrill: The bread and butter of the team, though it's obviously limiting in that it sort of needs Sand to do anything impressive Excadrill is a great mon that hits a variety of important weaknesses (Flutter Mane, Chien-Pao, Gholdengo, Archaludon, and Chi-Yu - and it can also OHKO all forms of Ogerpon with Poison Jab). Tera Ice is a major meme but it can be used to bait and KO Lando-T which the team is otherwise annoyed by, as well as OHKO-ing Dragonite through Multiscale.
It's EV'd to outspeed Adamant 252 Speed Dragonite even outside of Sand, forcing it to Extreme Speed. A Jolly nature with 252 would allow you to just barely outpace Booster Energy Flutter Mane and Roaring Moon, but would notably cause it to miss the KO on Ogerpon and deal severely less damage to everything else (I could potentially run Banded Jolly with Smooth Rock Hippo, but that's pretty much another team entirely). I'm not too hung up on this because the team has several methods of dealing with these mons. The remaining defence ups its chances of living a neutral Dragonite's EQ.

:Tyranitar: Though Tyranitar lacks Hippowdon's reliable recovery it makes up for it as a Sand setter by becoming an insane Special Defence tank under Sand - allowing it to shrug off hits from and in turn KO mons that threaten Excadrill like bulky Ursaluna-B and the aforementioned Booster Flutter Mane.

140 SpA Flutter Mane Moonblast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 50-62 (24.1 - 29.9%) -- 99.9% chance to 4HKO
140 SpA Tera Stellar Flutter Mane Moonblast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 68-84 (32.8 - 40.5%) -- 100% chance to 3HKO

This makes it a natural partner for Drill, weakening or even OHKOing mons to clear a path for the mole to sweep. Foul Play is your main attack, Heavy Slam OHKO's all but the most bulky Flutter Mane, Low Kick provides a 2HKO on 252 HP Ursaluna-B and an OHKO on Chien-Pao (who is surprisingly super heavy), originally the last slot went to Avalanche but now belongs to Dragon Tail, which punishes set up mons like Dragonite as well as the less common Iron Defense Garganacl and Curse Dondozo which can take advantage of this very physically oriented team.

Tera Fairy gives it a better matchup against Urshifu-S as well as fringe mons like Scale Shot Garchomp while also providing resistance to Chien-Pao's Sacred Sword without leaving it weak to Dark or Ghost as Tera Ghost would. Obviously tera-ing removes the Spdef boost from Sand, and opens it up to chip, which isn't nice.

:Amoonguss: The standard Amoonguss set, this mon forms an amazing defensive core with Tyranitar - absorbing Fighting, Water, Fairy, and Grass attacks while Tar in turn eats Fire, Psychic, and Flying hits. Notably it can wall out and OHKO Urshifu-R which can be a major issue before Sand is set, as well as Serperior that aren't Tera Blast and Ogerpon that aren't Fire type. Eject Pack provides a slow pivot into Excadrill.

:Urshifu: The standard Urshifu, wow! Tera Poison improves the mirror matchup and flips Urshi's Fairy weakness, while also allowing Poison Jab to OHKO defensive Primarina, catching it by surprise.

:Dragonite: Dragonite provides useful speed control against Booster Energy Roaring Moon and opposing priority users with Extreme Speed. Its immunity to Ground is also appreciated by the Ground weak Tyranitar and Excadrill. Goggles is a silly item that prevents Sand from popping Multiscale (especially after a Roost) and provides a niche immunity to Spore, too.

:Flutter Mane: Another Speed control mon, Mane can act as a cleaner in the late game once Excadrill has weakened the opponent's team while providing immunity to Extreme Speed. It's EV'd to live an Adamant Chien-Pao's Sucker Punch and an opposing Booster Mane's Shadow Ball, meaning it doesn't have to go for the defensive tera Fairy.
Urshifu-Rapid-Strike (F) @ Choice Band
Ability: Unseen Fist
Level: 50
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Poison Jab

Amoonguss (F) @ Eject Pack
Ability: Regenerator
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Leaf Storm
- Sludge Bomb
- Foul Play

Excadrill (F) @ Life Orb
Ability: Sand Rush
Level: 50
Tera Type: Ice
EVs: 252 Atk / 60 Def / 196 Spe
Adamant Nature
- Iron Head
- Earthquake
- Poison Jab
- Tera Blast

Flutter Mane @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 108 HP / 60 Def / 220 SpA / 4 SpD / 116 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Mystical Fire
- Taunt

Dragonite (F) @ Safety Goggles
Ability: Multiscale
Level: 50
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Roost

Tyranitar (F) @ Assault Vest
Ability: Sand Stream
Level: 50
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Low Kick
- Heavy Slam
- Dragon Tail

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Rainy Day, Dream Away
This team started off with me going "Lando-T gets Weather Ball, wouldn't it be funny to run it on Snow to hit Dragonite?" and then I realised that every Pokemon has Ice coverage through Tera Blast. And that Dragonite would likely just switch or Tera in fear of Stone Edge. And that Landorus-Incarnate is legal here. And that Weather Ball is generally a bad move. Whoops.
Lando-I is a very silly mon though, I'm surprised it doesn't have higher usage than it does. In Rain Sandsear Storm becomes a 130 Base Power unmissable win button, that can be boosted even further with Tera. This thing pops Flutter Mane, Ursaluna, and does considerable damage to straight up walls like Porygon2.
Admittedly this team is slightly less tested than the prior, but is HAS been doing pretty good in the tests I have done.

:Pelipper: Good ol' Pelipper, fully physically defensive due to how many overwhelming physical threats are around down here. Ice Beam hits Dragonite (freeing up Landorus to spam Sandsear and Barraskewda to spam Water attacks), and there really isn't much Pelipper would need a Water move for in BSS - nobody is bringing Chi-Yu against Rain lol (Gholdengo is the only major mon I can think of that outright walls this set, and I guess certain fringe Teras like Rock Serperior too). 0 Speed IVs for slow U-Turn.

Edit! Future Paisley here - running 132 SpDef lets you always live a hit from Specs Flutter Mane (assuming it doesn't immediately burn its Tera), which is a common lead. Consider this a little treat for reading the digest.

:Landorus: As aforementioned, Landorus is scarily strong in Rain. It already has a decent speed tier, outpacing Urshifu, but a Scarf allows it to also outspeed Serperior and Ogerpon to KO with a Sludge Wave. EV'd to outspeed Scarfed Timid Gholdengo.

Tera Stellar would be good for this Pokemon, but Tera-ing Ground allows it to survive an Ice Shard from Chien-Pao while maintaining the damage on Sandsear.

:Barraskewda: Though Basculegion has an appealing typing with immunity to Extreme Speed and a powerful Wave Crash, its low Speed means that it's outpaced by Booster Flutter Mane and it also has a major weakness to Sucker Punch. Barraskewda has no such issues, EV'd to outpace Serperior outside of Rain it is second to none in Rain. Its defence EVs means that it will always live an Adamant Chien-Pao's Sucker Punch from full, and it can Tera Fighting at lower HP (which also provides power to Close Combat, allowing it to always OHKO Urshifu-R). Its Speed makes it a decent scout, coming out first and then Flip Turn-ing if the matchup calls for it. Poison Jab his Primarina and Grass types like Ogerpon-W.

Admittedly it does suffer against Dragonite, which is why the rest of the team is built around dealing with the BSS Brute.

:Archaludon: A very standard set, Archaludon is a nice bulky mon that can set up to an insane degree in the right situation. Electro Shot boosts its SpAttack, while Stamina boost Defence for Body Press. Tera Flying gives it a Fighting resistance and an immunity to Ground.

:Flutter Mane: The first half of the Dastardly Dragonite Detect and Destroy Duo (DDDDD) Flutter Mane's immunity to Extreme Speed makes it a very helpful mon that can easily deal with Dragonite after coming in on a slow U-Turn from Peli, freeing up Barraskewda or Landorus to sweep uninterrupted. Other than that it's the standard Specs set.

:Chien-Pao: The second half of the DDDDD, Chien-Pao can finish games with Sucker Punch while providing strong Ice attacks to deal with annoying Grass, Flying, and Dragon types. Admittedly this role could be played by Booster Energy Iron Bundle, but I'm a Scarlet player and I have no friends :P
Pelipper (F) @ Damp Rock
Ability: Drizzle
Level: 50
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- Ice Beam
- Roost
- U-turn

Landorus @ Choice Scarf
Ability: Sheer Force
Level: 50
Tera Type: Ground
EVs: 252 SpA / 28 SpD / 228 Spe
Modest Nature
- Sandsear Storm
- Sludge Wave
- Psychic
- U-turn

Archaludon (F) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Flying
EVs: 252 HP / 180 SpA / 76 SpD
Modest Nature
- Draco Meteor
- Heavy Slam
- Electro Shot
- Body Press

Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Electric
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Icicle Crash
- Sacred Sword
- Sucker Punch
- Tera Blast

Barraskewda (F) @ Choice Band
Ability: Swift Swim
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 52 Def / 204 Spe
Adamant Nature
- Liquidation
- Close Combat
- Poison Jab
- Flip Turn

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 108 Def / 140 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Power Gem
- Psyshock
 
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Finally made it to Master Ball for the first time ever :D
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Here's the team that did it, featuring a few unconventional mons. Who doesn't love Orthworm? (Ignore my weird W/L, I was testing some silly memes at the start of the regulation - Rabsca is BAD??? *shock*).
21 Guns (Iron Boulder) @ Choice Band
Ability: Quark Drive
Level: 50
Tera Type: Stellar
EVs: 108 HP / 252 Atk / 148 Spe
Jolly Nature
- Earthquake
- Close Combat
- Zen Headbutt
- Mighty Cleave

Green Tea (Miraidon) @ Terrain Extender
Ability: Hadron Engine
Level: 50
Tera Type: Fairy
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Electro Drift
- Dragon Pulse
- Agility
- Calm Mind

Holiday (Iron Bundle) @ Focus Sash
Ability: Quark Drive
Level: 50
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hydro Pump
- Whirlpool
- Encore

Dookie (Orthworm) (F) @ Sitrus Berry
Ability: Earth Eater
Level: 50
Tera Type: Fire
EVs: 244 HP / 252 Def / 12 SpD
Relaxed Nature
IVs: 0 Atk / 24 Spe
- Iron Defense
- Body Press
- Metal Burst
- Shed Tail

Whatsername (Sneasler) (F) @ Electric Seed
Ability: Unburden
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 44 Def / 212 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Shadow Claw
- Swords Dance

Hisuian Idiot (Ursaluna-Bloodmoon) @ Maranga Berry
Ability: Mind's Eye
Level: 50
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight


:Orthworm: The team's mascot, Orthworm is surprisingly useful this regulation given just how absurd some Pokemon can become if you let them set up behind a Substitute. Its Earth Eater ability, which a lot of people seem to forget about even in Master Ball, gives it the ability to completely wall out Pokemon like Assault Vest Landorus-Therian, Hippowdon, and Ting-Lu, which Miraidon struggles with if it can't get set up before they're on the field - the Ground immunity in general is also great support for the Ground weak Miraidon and Iron Boulder against offensive Pokemon like Dragonite and even the uncommon Calyrex-Ice.
Body Press is its main damage output, which it can use to soften up frail physical attackers like Chien-Pao before passing a Sub with Shed Tail. Metal Burst is a funny tech option can that immediately remove a major threat from the game, for example even Adamant Zacian-Crowned cannot KO the worm with Close Combat and generally won't try and set up on it in fear of allowing a free Shed Tail.
+1 252+ Atk Zacian-Crowned Close Combat vs. 248 HP / 252+ Def Orthworm: 140-166 (79.5 - 94.3%) -- guaranteed 2HKO
Speed Booster Flutter Mane similarly cannot KO Orthworm with any one attack, though Calm Mind sets can take advantage of Orthworm's lack of other Steel attacks if you reveal it too early.
Tera Fire allows Orthworm to eat attacks from Koraidon and Ogerpon-H, both of which it can potentially set up on and beat in a 1v1 scenario if Tera is reserved until the late game. Taking some EVs away to give it an even HP stat means that it always eats its Sitrus Berry after using Shed Tail from full.
It does struggle against special attackers, namely Calyrex-Shadow, opposing Miraidon, and the aforementioned Flutter Mane - all of which (sans potentially Tera Fighting horse if they predict your switch) can be sat on by Ursaluna.

:Miraidon: The team's chosen restricted, Miraidon can immediatley begin to snowball if it can get behind a substitute. Agility allows it to outpace virtually anything in the meta, and it can then begin to wreck havoc with terrain and ability boosted Electro Drift. I'm of half a mind to replace Dragon Pulse with Dazzling Gleam for a better Ting-Lu matchup, though this does provide a good middle ground when predicting a 50/50 on whether Koraidon will Tera. Even when it can't set up, it can act as a support Pokemon activating Quark Drive and Unburden to let the other team members clean up - Terrain Extender is useful in this regard since I don't have to worry as much about counting terrain turns whilst the dragon is mid sweep.
Tera Fairy prevents Koraidon from using Scale Shot to set up alongside Miraidon, and removes its major weaknesses to Ground and Fairy too. It has enough speed to outpace Jolly Ogerpon and Timid Iron Moth before using Agility.
Whilst a Timid nature is useful for speed tie-ing with other Miraidon and Chien-Pao, typically Koraidon is running either Choice Scarf or a speed boosting move and Flutter Mane is Speed Booster, meaning it won't ever speed tie with them. A Modest set gives it the best possible chance to OHKO bulky Flutter Mane with neutral Electro Drift.

:Iron-Boulder: A useful revenge killer that doesn't rely on Substitute as much as the other team members Iron Boulder is on the team mainly as an answer to Zacian-Crowned and opposing Miraidon, though it can also take on certain Koraidon sets too. Under terrain it can outpace and OHKO both of the former mons with banded Earthquake, often forcing them to waste Tera early to survive. Its signature attack, Mighty Cleave, bypasses protect making it useful against stall Pokemon like Garganacl and Gliscor, Zen Headbutt OHKOs Koraidon (though scarfed sets outpace Boulder and can potentially OHKO if they've locked themselves into Outrage), and Close Combat hits Urshifu-Single Strike. Whilst outpaced by Speed Booster Flutter Mane it will always live an attack from it.
As with Miraidon, it's EV'd to outpace Jolly Ogerpon outside of terrain. It'll always live an attack from Timid Miraidon, with the extra HP meaning it can usually live a hit from Modest. While testing on Showdown I was having problems with Iron Valiant, but I haven't seen any on the in game ladder. If it becomes more prevalent a spread of 28 HP / 252 Atk / 28 Def / 4 SpD / 196 Spe will outpace it whilst still always surviving any hit from Timid Miraidon but has a low chance of living a hit from Modest - with defense to give it the best chance against Koraidon.

:Iron-Bundle: A very generic Iron Bundle set, if it ain't broke don't fix it. Bundle works wonders against bulky set up mons like Lugia and Terapagos, trapping them in with Whirlpool and locking them into a set up move with Encore. It can potentially function in a lead role, trapping and locking Ting-Lu into Stealth Rock to remove it for Miraidon or Ursaluna to begin sweeping. Whirlpool also works well against Regenerator cycle Pokemon like Alomomola and Ho-Oh, though the former usually needs to be locked out of Flip Turn beforehand.
Its speed lets it outpace scarfed Koraidon and Speed Booster Flutter Mane under terrain, and a Water/Ice typing makes it useful for removing Ground and Grass types for Miraidon.

:Ursaluna-Bloodmoon: Yet another basic set, Ursaluna as aforementioned complements Orthworm as a wall that has a good matchup against the most popular special attackers and appreciates Substitute. I found that Assault Vest sets tended to get worn down in the early game and could eventually be KO'd by the mons that it is supposed to wall especially if they're allowed to set up - but a Moonlight set has no such issue at the cost of having to be a little bit more careful when bringing it in. Maranga Berry boosts its SpDef when hit by a special attack, allowing it to wall and set up on Specs Flutter Mane immediately on the switch in to Moonblast - though it won't proc against Calyrex-Shadow because of its Unnerve ability.
Tera Poison is the reccomended type, turning its Fighting weakness into a resistance and preventing stall teams from wearing it down with Toxic.

:Sneasler: We all know what Sneasler does.
EV'd to outpace even Timid Scarfed Calyrex-Shadow, Sneasler is a threatening revenge killer that can quickly wrap games up. Shadow Claw is its best option against the horse and Flutter Mane, which can be boosted in damage by Tera Ghost - also providing a nice immunity to Quick Attack from Zacian or Ogerpon and Extreme Speed from Dragonite or Rayquaza. The small amount of defence is to help with stomaching Sucker Punch and other physical priority moves it can't become immune to, and it can use the defense boost from Electric Seed to set up on would be counters like Ting-Lu and Landorus-T even where it can't Tera. Even when it can't set up, Dire Claw can annoy the opponent with its variety of statuses. Lotsa claws, this guy.

 

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