Ice-eyes
Simper Fi
Most Scarfers get OHKOd by Sub Gastly anyway - it should really run Hypnosis if it wants to beat Munchlax 84% of the time (assuming it Subs on the switch). Burning Lax does nothing - if you want to sack yourself to kill it, use Explosion. Duskull is better at crippling Ghost counters with WoW.Wisp hasn't really worked that well for me in the past, because it tends to still die even when Munchlax is burned. :\ I just thought I'd try it... It's very important for my team to keep Gastly alive and I'm hoping this does the trick.
EDIT: Oh, I just realized... Torment also allows it to beat Scarfers that switch in on its Sub.
The difference is that Ghost-counters like Munchlax and Stunky can actually trap Ghosts with Pursuit, which Grimer can't do - if I think you're going to SS my Gastly I'll just go to my Bronzor or Gligar. Of course, this ignores the fact that Duskull easily burns you. The other Ghost counters have much better utility as well - unSTABbed Shadow Sneak from Grimer isn't going to dent many sweepers, while Stunky's Sucker Punch will help you check threats. Meanwhile, Lax is an absurdly good counter to many specially-based pokes and it hits much harder than both to compensate for its lack of Explosion.I've found Grimer to be an effective Ghost-type counter.
Grimer @ Life Orb
Adamant
196 HP / 196 Attack / 36 Def
Sticky Hold
- Shadow Sneak
- Ice Punch
- Poison Jab
- Explosion
Gastly cannot OHKO Grimer with any attack that it runs commonly (a super effective Hidden Power will KO), while Shadow Sneak does 80-100%. Ice Punch is to hit Gligar who might switch into Grimer. Poison Jab is for STAB, though I rarely ever use it.
Be sure to change the ability to Sticky Hold from Stench to make Grimer an effective Trick counter, though the strategy is rare.
I'm by no means the best set-maker in the community, so there might be better options for Grimer to run. The set's purpose is to beat Ghost-types, and while Stunky traps them better than Grimer does, Grimer has higher Attack and a reliable priority move to use that makes him/her a better option than Stunky. If anyone has suggestions, however, feel free to comment here!
This looks pretty good, actually - I'd quite like to try it out at some point. How much does it take from Snover's Ice Shard? The only real problem is Mankey switching in - it completely screws up your momentum, as it can just U-Turn. It can keep doing that all game, as well, because it's faster and Shroomish doesn't have the moves to hurt it.I've got a lead shroomish that I've tested and it has worked well in every battle so far:
Shroomish (M) @ Choice Scarf
Ability: Effect Spore
EVs: 36 HP/196 Atk/36 Def/236 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Seed Bomb
- Wake-up Slap
- Return
Shroomish, with a scarf, gets the magic 21 speed. It will either spore the lead or kill with seed bomb (for omanyte and kabuto). Thoughts?