Tangerine
Where the Lights Are
One of the things that chaos seems to want for the site is an article that helps users "transition" into the world of competitive Pokemon.
[16:24] <chaos> this shouldnt be a current trends article
[16:25] <chaos> the information contained within should be timeless
<@chaos> the purpose of the article is to introduce competitive-specific concepts
<@chaos> the assumed audience is someone with an adequate knowledge of the game
<@chaos> probably has played wifi, beaten e4
Another way to think of this is that, upon reading this article, the user should be able to understand a good chunk of what people are talking about in Stark Mountain.
Out of this, I think it is a good idea to remove chatspeak and set names and update the Common Abbreviation list, while tweaking the "roles" a bit.
Here's a Working Table of Contents
1) Introduction
- Should "introduce" the world beyond Elite 4 and WiFi battling
- Introduction to "competitive play", "playing to win", "no cheating possible", etc.
2) Mechanics Change
- Introduction of mechanics that are essential for users to understand when beginning competitive Pokemon - IV/EVs/Natures/Items/Status/"hidden power"/STAB/Type Coverage.
3) The Generations
RBY/GSC/RSE/DPPt
- A brief introduction to each of the generations
- "things that define each generation"
4) Tiering
I think we can summarize Obi's tier guide and make it more concise for this section.
Of course, "why we tier" is also very important.
5) Simulators
RSBot/Netbattle - mention how they are now "defunct"
"How to use Shoddy"
6) "Common Terminology"
Generic Roles, Moves, etc.
7) "What to Expect"
Things that users should expect from entering competitive play.
Essentially concept that one battle does not matter, but how much you win overall, types of teams, how people will play (People will switch, for example)
8) "Common Mistakes"
Gimmicks, "trying to counter everything and lacking a team strategy", overreliance on "Prediction", counter mentality, etc
9) "Where to Go From Here"
Now that you've read this guide, what should you do to "be a better competitive player", etc.
------
So what I'm looking for is people to help me out with this article, since obviously if I do it by myself I will turn this into a giant theory mess that will end up making this article way longer than it should be. I also want feedback on the Table of Contents on what should be included/what shouldn't be included.
Thanks a bunch!
[16:24] <chaos> this shouldnt be a current trends article
[16:25] <chaos> the information contained within should be timeless
<@chaos> the purpose of the article is to introduce competitive-specific concepts
<@chaos> the assumed audience is someone with an adequate knowledge of the game
<@chaos> probably has played wifi, beaten e4
Another way to think of this is that, upon reading this article, the user should be able to understand a good chunk of what people are talking about in Stark Mountain.
Out of this, I think it is a good idea to remove chatspeak and set names and update the Common Abbreviation list, while tweaking the "roles" a bit.
Here's a Working Table of Contents
1) Introduction
- Should "introduce" the world beyond Elite 4 and WiFi battling
- Introduction to "competitive play", "playing to win", "no cheating possible", etc.
2) Mechanics Change
- Introduction of mechanics that are essential for users to understand when beginning competitive Pokemon - IV/EVs/Natures/Items/Status/"hidden power"/STAB/Type Coverage.
3) The Generations
RBY/GSC/RSE/DPPt
- A brief introduction to each of the generations
- "things that define each generation"
4) Tiering
I think we can summarize Obi's tier guide and make it more concise for this section.
Of course, "why we tier" is also very important.
5) Simulators
RSBot/Netbattle - mention how they are now "defunct"
"How to use Shoddy"
6) "Common Terminology"
Generic Roles, Moves, etc.
7) "What to Expect"
Things that users should expect from entering competitive play.
Essentially concept that one battle does not matter, but how much you win overall, types of teams, how people will play (People will switch, for example)
8) "Common Mistakes"
Gimmicks, "trying to counter everything and lacking a team strategy", overreliance on "Prediction", counter mentality, etc
9) "Where to Go From Here"
Now that you've read this guide, what should you do to "be a better competitive player", etc.
------
So what I'm looking for is people to help me out with this article, since obviously if I do it by myself I will turn this into a giant theory mess that will end up making this article way longer than it should be. I also want feedback on the Table of Contents on what should be included/what shouldn't be included.
Thanks a bunch!