Copyediting Hydrapple [QC 2/2] [GP 0/1]

Stories

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[SET]
Hydrapple @ Heavy-Duty Boots
Name: Bulky Pivot (Grass)
Ability: Regenerator
EVs: 208 HP / 160 Def / 140 Spe
Bold Nature
- Draco Meteor / Fickle Beam
- Earth Power / Giga Drain
- Substitute / Recover
- Nasty Plot

[SET COMMENTS]
Hydrapple provides a crucial neutrality to Fire-type attacks for Grass teams, making use of its amazing bulk, coverage, and ability to take on threats to its teammates like Heatran and Ogerpon-H. Draco Meteor is a far more common STAB option for Hydrapple due to its consistent BP, but Fickle Beam can tickle your gambling addiction if you're feeling lucky, with the added benefit of not reducing Special Attack. Earth Power makes for excellent coverage in the face of Fire-types like Gouging Fire and Cinderace, as well as Steel-types like Heatran and non-Air Ballon Gholdengo, while Giga Drain grants a nice secondary STAB to keep Hydrapple healthy, especially if it forgoes Recover for Substitute. Substitute takes advantage of passive foes like Toxapex and Quagsire to accrue Nasty Plot boosts. The given Speed EVs let Hydrapple outpace uninvested Tyranitar, Azumarill, and Kingambit.

Hydrapple appreciates being paired with Meowscarada and Ogerpon-C for their coverage against Dragon- and Flying-types, and the latter of which can threaten Fire- and Ice-types as well. Ogerpon-H is a perfect answer to Steel-types like Scizor and Heatran, while also outputting a general exerting pressure that can even threaten Flying-types. Amoonguss provides a neutrality to Poison and Bug, taking on physical Bug-types like Scizor with Foul Play while dissuading other Bug-types like Volcarona and Frosmoth from switching in with the threat of Toxic. Amoonguss also has the added benefit of incapacitating shared threats between it and Hydrapple with Spore, like Mamoswine and Galarian Zapdos. Heatproof Sinistcha alleviates some pressure from Hydrapple as a sole Fire neutrality, while also being neutral to Bug like Amoonguss. Breloom is a powerful Focus Sash lead, trading with Dark-type threats like Chien-Pao and Roaring Moon, and even Flying-types with both Spore and Rock Tomb. Rotom-C is a solid teammate thanks to its Flying neutrality, threatening Flying-types with Electric STAB and offering disruption with Trick and Will-O-Wisp. Iron Leaves and Hisuian Lilligant are both potent setup sweepers, making use of their great speed and coverage if given a single setup opportunity, augmented further by Spore support. Rillaboom is a great partner for Grass teams, offering passive healing with Grassy Terrain and picking off weakened foes with priority Grassy Glide. Brambleghast offers great hazard control, setting up Spikes and using Rapid Spin to support Hydrapple should it have its Heavy-Duty Boots removed.

[STRATEGY COMMENTS]
Other Options
=============

Additional coverage moves like Hydro Pump and Body Press fill gaps on Assault Vest sets, which allow Hydrapple more effectively pivot into special attacks while making use of Regenerator.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/stories.400664/
Quality checked by:
https://www.smogon.com/forums/members/roxie.481576/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
 
Last edited:

roxie

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- add fire/steel types for example
- no sticky hold
- add amoonguss & heatproof sinischta
- mention ogerpon-hf + emphasize its role in beating very hard hydrapple 1v1s: steel/flyings zor & dismantling tran etc
1/2 great work
 

CaptainDaimyo

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Hydrapple provides a crucial neutrality to Fire for Grass teams, making use of its amazing bulk, coverage, and Regenerator ability to take on threats to its teammates like Heatran and Ogerpon-H. Draco Meteor is the tried-and-true STAB option for Hydrapple, but Fickle Beam can tickle your gambling addiction if you're feeling lucky. Earth Power makes for excellent coverage into the face of Fire-types like Gouging Fire and Cinderace and Steel-types like Heatran and Tinkaton, while Giga Drain grants a nice secondary STAB to keep Hydrapple healthy, especially if it forgoes Recover for Substitute. Substitute takes advantage of passive foes like Toxapex and Quagsire to accrue Nasty Plot boots. The given speed evs let Hydrapple outpace uninvested Tyranitar,as well as 50 base Speed threats like Azumarill, and Kingambit.

Hydrapple appreciates its pairing with Meowscarada and Ogerpon-C for their coverage for
Dragon- and Flying types respectively, the latter of which also threatening Fire- and Ice-types as well. Ogerpon-H is a perfect answer to Steel-types like Scizor and Heatran, while also outputting a general offensive pressure that can even threaten Flying-types. Amoonguss provides a neutrality to Poison and Bug, taking on physical Bug-types like Scizor with Foul Play while dissuading other Bug-types like Volcarona and Frosmoth from switching in with the threat of Toxic. (I'd also mention spore support incapacitating a threat to hydrapple) Heatproof Sinistcha alleviates some pressure from Hydrapple as a sole Fire neutrality, while also being neutral to Bug much like Amoonguss. (would also add it can possibly status spread with matcha) Breloom is a powerful Focus Sash lead, trading with Dark-type threats like Chien-Pao and Roaring Moon, and even Flying-types with both Spore and Rock Tomb. Rotom-C is a solid Flying neutrality, threatening Flying-types with Electric STAB, offering disruption with Trick + Choice Scarf and Will-O-Wisp. Iron Leaves and Hisuian Lilligant are both potent setup sweepers, making use of their great speed and coverage if given a single setup opportunity, augmented further by Spore support mention what threats hydrapple can take out for them and Sticky Web from Leavanny (you don't mention Leavanny anywhere as a teammate) .
Implement this then tag me

ps sorry if the formatting is weird I'm on mobile
 

Stories

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Hydrapple provides a crucial neutrality to Fire for Grass teams, making use of its amazing bulk, coverage, and Regenerator ability to take on threats to its teammates like Heatran and Ogerpon-H. Draco Meteor is the tried-and-true STAB option for Hydrapple, but Fickle Beam can tickle your gambling addiction if you're feeling lucky. Earth Power makes for excellent coverage into the face of Fire-types like Gouging Fire and Cinderace and Steel-types like Heatran and Tinkaton, while Giga Drain grants a nice secondary STAB to keep Hydrapple healthy, especially if it forgoes Recover for Substitute. Substitute takes advantage of passive foes like Toxapex and Quagsire to accrue Nasty Plot boots. The given speed evs let Hydrapple outpace uninvested Tyranitar,as well as 50 base Speed threats like Azumarill, and Kingambit.

Hydrapple appreciates its pairing with Meowscarada and Ogerpon-C for their coverage for
Dragon- and Flying types respectively, the latter of which also threatening Fire- and Ice-types as well. Ogerpon-H is a perfect answer to Steel-types like Scizor and Heatran, while also outputting a general offensive pressure that can even threaten Flying-types. Amoonguss provides a neutrality to Poison and Bug, taking on physical Bug-types like Scizor with Foul Play while dissuading other Bug-types like Volcarona and Frosmoth from switching in with the threat of Toxic. (I'd also mention spore support incapacitating a threat to hydrapple) Heatproof Sinistcha alleviates some pressure from Hydrapple as a sole Fire neutrality, while also being neutral to Bug much like Amoonguss. (would also add it can possibly status spread with matcha) Breloom is a powerful Focus Sash lead, trading with Dark-type threats like Chien-Pao and Roaring Moon, and even Flying-types with both Spore and Rock Tomb. Rotom-C is a solid Flying neutrality, threatening Flying-types with Electric STAB, offering disruption with Trick + Choice Scarf and Will-O-Wisp. Iron Leaves and Hisuian Lilligant are both potent setup sweepers, making use of their great speed and coverage if given a single setup opportunity, augmented further by Spore support mention what threats hydrapple can take out for them and Sticky Web from Leavanny (you don't mention Leavanny anywhere as a teammate) .
Implement this then tag me

ps sorry if the formatting is weird I'm on mobile
done
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Hydrapple provides a crucial neutrality to Fire for Grass teams, making use of its amazing bulk, coverage, and Regenerator ability to take on threats to its teammates like Heatran and Ogerpon-H. Draco Meteor is the tried-and-true STAB option for Hydrapple, but Fickle Beam can tickle your gambling addiction if you're feeling lucky You can rephrase this to smthing like fickle beam despite lower power doesnt force a special attack drop and has a chance to double in power. Earth Power makes for excellent coverage into the face of Fire-types like Gouging Fire and Cinderace and Steel-types like Heatran and Tinkaton non-Air Balloon Gholdengo, while Giga Drain grants a nice secondary STAB to keep Hydrapple healthy, especially if it forgoes Recover for Substitute. Substitute takes advantage of passive foes like Toxapex and Quagsire to accrue Nasty Plot boots. The given speed evs let Hydrapple outpace uninvested Tyranitar, Azumarill, and Kingambit.

Hydrapple appreciates its pairing with Meowscarada and Ogerpon-C for their coverage for Dragon- and Flying-types, the latter of which also threatening Fire- and Ice-types as well. Ogerpon-H is a perfect answer to Steel-types like Scizor and Heatran, while also outputting a general offensive pressure that can even threaten Flying-types. Amoonguss provides a neutrality to Poison and Bug, taking on physical Bug-types like Scizor with Foul Play while dissuading other Bug-types like Volcarona and Frosmoth from switching in with the threat of Toxic. Spore has the added benefit of incapacitating shared threats between Amoonguss and Hydrapple mention examples. Heatproof Sinistcha alleviates some pressure from Hydrapple as a sole Fire neutrality, while also being neutral to Bug much like Amoonguss. Breloom is a powerful Focus Sash lead, trading with Dark-type threats like Chien-Pao and Roaring Moon, and even Flying-types with both Spore and Rock Tomb. Rotom-C is a solid Flying neutrality, threatening Flying-types with Electric STAB, offering disruption with Trick and Will-O-Wisp. Iron Leaves and Hisuian Lilligant are both potent setup sweepers, making use of their great speed and coverage if given a single setup opportunity, augmented further by Spore support.
- Add bramble as a teammate, it sets up spikes and can spin hazards when hydrapple's boots gets knocked off
- Add rilla, grassy terrain support if giga drain is run and can revenge kill faster threats with grassy glide
QC 2/2
1713935927732.gif
 

StupidFlandrs48

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Well done :blobthumbsup:
Additions Removals Comments/silly nitpicks
Punctuation Key:
(AC) = Added Comma
(RC) = Removed Comma
(AH) = Added Hyphen

[SET]
Hydrapple @ Heavy-Duty Boots (where's the set name?)
Ability: Regenerator
EVs: 208 HP / 160 Def / 140 Spe
Bold Nature
- Draco Meteor / Fickle Beam
- Earth Power / Giga Drain
- Substitute / Recover
- Nasty Plot

[SET COMMENTS]
Hydrapple provides a crucial neutrality to Fire-type attacks for Grass teams, making use of its amazing bulk, coverage, and Regenerator ability to take on threats to its teammates like Heatran and Ogerpon-H. Draco Meteor is the tried-and-true STAB option for Hydrapple, but Fickle Beam can tickle your gambling addiction if you're feeling lucky, with the added benefit of not reducing Special Attack. (Two things. 1: I really like this sentence. 2: This sentence is way too informal, doesn't match the wider paragraph, and doesn't do a good job of telling a casual reader why you would use Fickle Beam over Draco. What does "tried-and-true" mean for Draco? Does it have higher usage? If so, just say it's "the default" or "most common", it gets the point across more consistently. Please correct that as you see fit and rewrite the Fickle portion to draw a more clear comparison between the moves.) Earth Power makes for excellent coverage into the face of Fire-types like Gouging Fire and Cinderace,(AC) and as well as (keeps the "and" chain from getting too long and reading badly) Steel-types like Heatran and non-Air Ballon Gholdengo, while Giga Drain grants a nice secondary STAB to keep Hydrapple healthy, especially if it forgoes Recover for Substitute. Substitute takes advantage of passive foes like Toxapex and Quagsire to accrue Nasty Plot boots boosts. The given speed evs Speed EVs let Hydrapple outpace uninvested Tyranitar, Azumarill, and Kingambit.

Hydrapple appreciates its pairing being paired with Meowscarada and Ogerpon-C for their coverage for against Dragon- and Flying-types, and the latter of which also threatening can threaten Fire- and Ice-types as well. Ogerpon-H is a perfect answer to Steel-types like Scizor and Heatran(RC) while also outputting exerting a general offensive pressure (what does this mean?) that can even threaten Flying-types. Amoonguss provides a neutrality to Poison-(AH) and Bug-type attacks, taking on physical Bug-types like Scizor with Foul Play while dissuading other Bug-types like Volcarona and Frosmoth from switching in with the threat of Toxic. Spore Amoonguss also has the added benefit of incapacitating shared threats between Amoonguss it and Hydrapple with Spore,(AC) like Mamoswine and Galarian Zapdos. Heatproof Sinistcha alleviates some pressure from Hydrapple as a sole Fire neutrality, while also being neutral to Bug-type attacks much like Amoonguss. Breloom is a powerful Focus Sash lead, trading with Dark-type threats like Chien-Pao and Roaring Moon, and even Flying-types with both Spore and Rock Tomb. Rotom-C is a solid teammate thanks to its Flying neutrality, threatening Flying-types with Electric-type STAB moves(RC) and offering disruption with Trick and Will-O-Wisp. Iron Leaves and Hisuian Lilligant are both potent setup sweepers, making use of their great speed Speed and coverage if given a single setup opportunity, augmented further by Spore support (why are you mentioning Spore again? Are you trying to explain good teammates for Hydrapple, or Amoonguss? Focus on Hydrapple because this is a Hydrapple analysis. I can't require you to remove that part of the sentence because it's a content change, but I heavily encourage you to do so). Rillaboom is a great partner for Grass teams (again, why are you talking about the whole team instead of Hydrapple specifically? If Rillaboom is a good partner for Hydrapple specifically, say so. Otherwise why is it even here?), offering passive healing with Grassy Surge Terrain (Small thing but Rillaboom's ability doesn't passively heal, the terrain summoned by said ability is doing the healing.) and picking off weakened foes with priority Grassy Glide. Brambleghast is offers great entry hazard control compression, setting up Spikes and using Rapid Spin to support Hydrapple should it have its Heavy-Duty Boots removed by Knock Off.

[STRATEGY COMMENTS]
Other Options
=============

Additional coverage moves like Hydro Pump and Body Press fill gaps on Assault Vest sets, which allow Hydrapple to more effectively pivot into Special Attacks special attacks while making use of Regenerator.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/stories.400664/
Quality checked by:
https://www.smogon.com/forums/members/roxie.481576/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
GP1 URL meeeeeeee >:D
I dumped a lot on you so I'm not going to stamp yet, please let me know when you've sorted these changes out or if you have questions.
 

roxie

https://www.youtube.com/@noxiousroxie
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Usually repeating the mon in P1 over and over in the teammates section doesnt really do anything for Monotype especially because P1 is pretty much passively telling why X Pokemon is a good teammate naturally. For example, this sentence " Rillaboom is a great partner for Grass teams, offering passive healing with Grassy Surge and picking off weakened foes with priority Grassy Glide. " kinda outlines this and I'd just move it to the beginning of the paragraph. Monotype is a little different and in P2 it needs to be a lot more info on the teammates and what supports Rillaboom here > What is RIllaboom doing in the reality.
 

Stories

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I'm sorry but 90% of these changes are just nitpicks and not actually enforcing GP standards, I will implement what is necessary then @ again
 

Lumari

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"weakness to Fire" etc is fine as is yes, so is the framing of team options because for less versatile types in monotype there is genuinely no functional difference between "good Hydrapple teammates" and "good Pokemon to fit on a Grass team" and forcibly framing it as the former can make for some weird nuance. Otherwise the prose change around the Steel-types in the Earth Power sentence is also worth undoing bc this way it makes those examples read like an afterthought which is worse. Other stuff should be good to go, seems like a few things were missed but that's not really in scope of why I'm here, and I think the prose issues addressed with the other subjective changes are fair enough to flag.
 

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