Aristurtle
Fluffang
Lilyqueen
Baloon
Combugstible
phantorn
Fluffang
Lilyqueen
Baloon
Combugstible
phantorn
Name: Baloon-Popped
Typing: Ghost/Fairy
Abilities: Defeatist / Aftermath | Regenerator
Stats: 76/86/104/104/104/96 (570)
Notable Moves: Shadow Ball, Moonblast, Defog, Healing Wish, Hurricane, Air Slash, Psychic, Trick, Will-o-Wisp, Hex, Toxic
Flavor Moves: filling out if it wins
Weight: weighs extremely little
Explanation: resub, defeatist + regen is funMove Name: Confidence Rush
Category: Special
Type: Fairy
Base Power: 120
Accuracy: 100%
Effect(s): If the user is below half of its max HP, its Attack and Sp. Atk rise by 6 stages.
Attributes: only the standard stuff
Explanation: Halved +6 is an effective +2 so this effectively is either a 120 base power nuke or a 65 base power Swords Dance depending on how you use it.
Pokemon: Rapteroid
Type:
Ability: Hyper Cutter / Ice Scales / Sheer Force
Stats: 64 / 113 / 70 / 103 / 85 / 67 (BST: 432)
Moves:
Physical: Dragon Claw, Ice Fang, Icicle Spear, Rock Slide, Stone EdgeSpecial: Ancient Power, Draco Meteor, Dragon Pulse, Freeze Dry, Ice Beam, Meteor Beam, Power GemStatus: Recover, Stealth Rock, Spikes+AUMOrbital Launch |Flavor: la creatura| Special | 140 | 100 | +5 power for every hazard on the field. Clears all hazards.
Description: ice wallbreaker cuz this meta lacks that. basically mini kyurem but no degen sub roost pressure strats ew yucky!! ice scales gives it extra bulk when switching in, sheer force gives it extra power while wearing boots, and hyper cutter so it cant get intim'd by capsaken if you chose to run physical (you're not, but rock slide is cool tech right???). orbital launch is cool to remove hazards, but this is also a pretty good hazard setter, so its a trade off. meteor beam is also there
Name: Lilyqueen
Typing: Grass / Water
Abilities: Rain Dish / Sticky Hold / Sap Sipper
Stats: 101/80/100/102/90/77 (550 BST)
Notable Moves:
Flip Turn, Knock Off
Giga Drain, Hydro Pump, Scald, Ice Beam, Focus Blast, Sludge Bomb, Weather Ball
Leech Seed, Synthesis
Absorb,Aqua Tail,Aromatherapy,Attract,Blizzard,Body Slam,Brine,Bubble Beam,Bullet Seed,Captivate,Confide,Curse,Cut,Dig,Dive,Double Team,Double-Edge,Endure,Energy Ball,Facade,Flash,Fling,Frustration,Giga Drain,Giga Impact,Grass Knot,Grassy Glide,Grassy Terrain,Growth,Hail,Headbutt,Hidden Power,Hydro Pump,Hyper Beam,Ice Beam,Icy Wind,Knock Off,Leaf Storm,Leech Seed,Light Screen,Liquidation,Magical Leaf,Mega Drain,Mimic,Mud Shot,Mud-Slap,Muddy Water,Natural Gift,Nature Power,Power Whip,Protect,Rain Dance,Razor Leaf,Reflect,Rest,Return,Rock Slide,Rock Smash,Rock Tomb,Round,Safeguard,Scald,Secret Power,Seed Bomb,Sleep Talk,Sludge Bomb,Snore,Solar Beam,Strength,Substitute,Sunny Day,Surf,Swagger,Sweet Scent,Swift,Swords Dance,Synthesis,Tackle,Take Down,Toxic,Water Gun,Water Pulse,Waterfall,Whirlpool,Worry SeedExplanation: bulky grass with some good utility moves.Move Name: Tidal Force
Category: Special
Type: Water
Base Power: 80
Accuracy: 100
Effect(s): For 5 turns, heavy rain powers Water moves.
Attributes: Protect, Mirror
Explanation: 1-time set rain thing.
Name: Gladiarbor
Typing:
Abilities: Rock Head / Battle Armor / Grass Pelt
Stats: 117 / 133 / 147 / 82 / 91 / 29 (600)
Notable Moves:
Head Smash, Wood Hammer, Body Press, Earthquake, High Horsepower, Thunder Punch, Double-Edge, Darkest Lariat, Heavy Slam, Focus Punch
Protect, Ingrain, Toxic
Weight: 2745 kgHead Smash, Wood Hammer, Body Press, Earthquake, High Horsepower, Thunder Punch, Double-Edge, Darkest Lariat, Heavy Slam, Focus Punch, Protect, Ingrain, Toxic, Stone Edge, Rock Slide, Bulldoze, Vine Whip, Giga Drain, Energy Ball, Grassy Terrain, Sandstorm, Smack Down, Rock Tomb, Rock Wrecker, Ancient Power, Earth Power, Mud Shot, Mud-Slap, Scorching Sands, Steel Roller, Body Slam, Block, Giga Impact, Nature Power, Brick Break, Leaf Storm, Tackle, Stockpile, Harden, Mega Punch, Sunny Day, Rock Polish, Solar Beam, Weather Ball, Rain Dance, Iron Head, Skull Bash, Take Down, Dynamic Punch, Headbutt, Brick Break, Surf, Counter, Seismic Toss, Brutal Swing, Meteor Beam, Rock Smash, universal moves
Explanation: Immensely powerful and bulky, this would be an excellent physical tank. Recoil-less Head Smash and Wood Hammer are extremely strong, and it has a healthy amount of coverage to hurt the Steel-types that resist its STAB. This mon is also extremely slow, even slower than most defensive mons and it has very few resistances and some exploitable weaknesses to good offensive types, so in the long term it gets worn down by hazards, stray U-turns, and switching into hits. Still, the resistances it does have are useful against Tuskuoka and Eneryth and it can almost always take a hit and strike back hard.Move Name: Old-Growth Strike
Category: Physical
Type:
Base Power: 90
Accuracy: 100
Attributes: Contact
Effect(s): Sets up Grassy Terrain for 5 turns (8 turns if holding Terrain Extender).
Explanation: This move lets Gladiarbor passively gain recovery and even more bulk, along with greater power on Grass moves and weakening opposing Earthquakes, letting it handle mons that may use that as coverage, although it should be noted that there aren’t really any mons that would use Earthquake as their main STAB yet. It’s also a bit weaker than your main STAB, so use it wisely.
Resubbing high damage monke
Name: Showmandril
Typing: Electric / Grass
Abilities: Tangled Hair / Emergency Exit / Reckless
Stats: 80/110/85/75/85/85 (Bst 520)
Notable Moves:
Acrobatics, Body Press, Brick Break, Double Edge, Drum Beating, Fake Out, Focus Blast, Hammer Arm, High Horsepower, Knock Off, Low Kick, Superpower Wild Charge, Wood Hammer
Boomburst, Hyper Voice, Giga Drain, Thunder, Thunderbolt
Leech Seed, Protect, Rest, Sleep Talk, Synthesis, Swords Dance, Taunt
Flavor Moves: Every move in Rillaboom's usually useless moves category + Spark, Thunder Shock, Charge and Charge Beam.
Explanation: Grass Type that is able to provide speed control with drum beating and tangled hair if desired. However its main draw is also Reckless STAB spam in order to get into emergency exit range and provide a free switch to your team. (Note that DH is currently bugged so eexit doesn't work as supposed to but i got evidence that recoil + eexit works). Changed stuff according to Mossy and Ready to lose's criticism.Move Name: Danger Stunt
Category: Physical
Type: Electric
Base Power: 150
Accuracy: 100
Effect(s): Has 1/2 Recoil
Attributes: Recoil
Explanation: Electric Head Smash that serves to activates emergency exit and deal damage.
Name: Animeleon
Typing: Fighting / Poison
Abilities: Swift Swim / Water Veil / Volt Absorb
Stats: 90 / 71 / 87 / 100 / 100 / 82 (530)
Notable Moves:
Body Press
Focus Blast, Aura Sphere, Sludge Wave, Sludge Bomb, Hydro Pump, Scald, Earth Power
Nasty Plot, Calm Mind, Recover, Acid Armor
Acid Spray, Aerial Ace,Assurance,Attract,Bide,Body Slam,Brick Break,Bulk Up,Bulldoze,Captivate,Close Combat,Coaching,Confide,Counter,Curse,Cut,Detect,Dig,Double Team,Double-Edge,Drain Punch,Dual Chop,Dynamic Punch,Earthquake,Endure,Facade,Feint,Fire Punch,Fling,Focus Blast,Focus Energy,Focus Punch,Frustration,Giga Drain,Giga Impact,Grass Knot,Headbutt,Helping Hand,Hidden Power,Hyper Beam,Ice Punch,Infestation,Iron Head,Laser Focus,Leer,Low Kick,Low Sweep,Mega Drain,Mega Kick,Mega Punch,Mimic,Mud-Slap,Natural Gift,Payback,Poison Jab,Poison Sting,Power-Up Punch,Protect,Quick Guard,Rage,Rain Dance,Rest,Retaliate,Return,Revenge,Reversal,Rock Slide,Rock Smash,Rock Tomb,Role Play,Round,Scary Face,Screech,Secret Power,Seismic Toss,Shadow Ball,Sleep Talk,Sludge Bomb,Sludge Wave,Snore,Solar Beam,Stone Edge,Strength,Substitute,Sunny Day,Superpower,Swagger,Swift,Take Down,Taunt,Thief,Thunder Punch,Torment,Toxic,Toxic Spikes,Vacuum Wave,Venom Drench,Venoshock,Work Up,Zen HeadbuttExplanation: perdemos 2. abuses rain somewhat.Move Name: Corrosive Acid
Category: Special
Type: Poison
Base Power: 100
Accuracy: 100
Effect(s): Supresses the target's ability.
Attributes: Protect, Mirror
Explanation: ability suppression my favorite
Next slate will open tomorrow or somethingPokemon: Equivalor
Type:
Ability: Steelworker / Mimicry / Psychic Surge
Stats: 70 / 104 / 89 / 50 / 70 / 117
Moves:
Physical: Bullet Punch, Drain Punch, Fusion Bolt, Iron Head, Steel Roller, Stone Edge, Superpower, Thunder Punch, Zen HeadbuttSpecial: Aura Sphere, Flash Cannon, Focus Blast, Fusion Flare, Hidden Power, Psychic, Psyshock, Terrain Pulse, ThunderboltStatus: Calm Mind, Defog, Hypnosis, Toxic, Trick RoomTransmutate ||| 130 | 100 | Sets Electric Terrain.Description: funny mimicry mon. switches in with both boosted stab and boosted steel roller, and gains steelworker boosted stab after terrain ends. also comes with fighting + electric coverage. however, its attack isn't all that good and isn't really incentivized for running band. pure psychic for a phys wallbreaker is also lol.