Name of the Eternal Pokémon: Dragonair - Eternal
New Type: Dragon/Psychic
New Stat distribution:
HP 77
(+16) / Atk 96
(+12) / Def 87
(+22) / SpA 125
(+55) / SpD 98
(+28) / Spe 116
(+46) / BST 599
Signature Move: Mind Break (
Psychic; Special; 70 BP; 10 / 16 PP; 100% Acc; 10% chance of lowering target's Special Defense by 1 - increases by 10% with each consecutive use, up to 100%. Z-Move: 150 BP, no additional effects. Mirror, Protect.)
Design/Flavor: It's natural/normal color palette is now similar to that of its original form's shiny, albeit with a slightly deeper pink, and the orange gems now being more so spiky, like that of raw gems and ore, and now a shade similar to that of amythest. Further more the wings on its head have now become longer, thinner and more curved, almost antenna-like.
Competitive Analysis: Dragonair with these alterations is quite fast and very strong, with a somewhat gimmicky, but frankly useful move - additionally it can most certainly take a hit or two, of course it isn't exactly the most bulky thing, it still has relatively decent defenses. The typing it has is also somewhat unique, realistically not particularly good offensively, or decently, but, it's not hindering, at least not terribly so, of course Dragonair now has to be wary of a strong U-Turn or Knock Off, but otherwise it is quite strong and should hopefully be impactful to some degree.
Name of the Eternal Pokémon: Clefairy - Eternal
New Type: Fairy/Fire
New Stat distribution:
HP 75
(+5) / Atk 55
(+10) / Def 85
(+37) / SpA 105
(+45) / SpD 115
(+50) / Spe 47
(+12) / BST 482
Signature Move: Ring of Fire (
Fire; Status; - BP; 5 / 8 PP; -% Acc; The arena is encircled by flames for 5 turns, trapping both pokemon (of course moves like U-Turn and Teleport still work and can allow for trapped mons to get out). Additionally, water-type moves now deal 50% less damage, while fire-type moves now deal 50% more damage. Z-Move: +1 special attack. Mirror,)
Design/Flavor: They are an agent of chaos, with it's horns now constantly ablaze, seemingly never going out. Additionally, this Clefairy has now taken on a more reddish hue, with slightly longer fingers, and an extra digit on each hand. It should also be noted the spots on its cheeks now being where it stores its fire power and then promptly releases it.
Competitive Analysis: This thing is a frankly defensive nightmare, with a pretty great defensive
and offensive typing, overall good bulk, and a powerful move with Ring of Fire, which, at the cost of locking in itself for 5 turns (
of course it can simply switch out with the use of teleport, moves that have the user and/or target switch out still allow for escape) it also traps its opponent for those five turns, while also powering up its own fire-type moves while being able to better tank incoming water-type moves. Of course, on top of all of this, again, it has overall great special attack to, and with now getting STAB on fire-type moves, and having them further boosted if Ring of Fire is set, then its Flamethrowers and Fire Blasts suddenly become a
lot scarier. Of course there is a big weakness Clefairy carries, being its incredibly poor speed, allowing it to be outsped by so many other mons in the tier, and in addition it is still very much exposed to being hit with rock- and ground-type moves, as Ring of Fire does not affect those by any means, and further more, while it does have good defenses, its HP could be seen as perhaps, lackluster, leaving it all the more open to being OHKO'ed, not like it'll be easy, but certainly possible.
Name of the Eternal Pokémon: Corvisquire - Eternal
New Type: Flying/Poison
New Stat distribution:
HP 70
(+2) / Atk 68
(+1) / Def 73
(+18) / SpA 86
(+43) / SpD 111
(+56) / Spe 86
(+9) / BST 494
Signature Move: Dizzying Toxins (
Poison; Special; 60 BP; 10 / 16 PP; 90% Acc; After dealing damage the target is poisoned and confused. Z-Move: 120 BP, no additional effects. Mirror, Protect.)
Design/Flavor: Is slightly more nimble in appearance, with the blue in its feathers now fading into a deep purple, except for those around its face which now stick out more and have lost their color, now giving the looks of a white mask. Its legs are also now slightly longer, with the talons being also longer and more curled, and is primarily what it uses to inject its prey with toxins, though it will also shoot out corrosive acid that carries said toxins from its beak.
Competitive Analysis: Acts as a relatively specially defensive status inflicter, with something of an insane move that allows it to be affect a target with poison and confusion at once.