Quality Control Bulky CM Arc W [QC 0/2] [GP 0/1]

bumboclaat

Primal Groudon used Overheat
is a Pre-Contributor
[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Judgement
move 3: Recover
move 4: Ice Beam / Earth Power
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
tera type: Fairy / Poison

[SET COMMENTS]

* Arceus-Water's excellent typing supplemented by superb natural bulk are attractive to balance teams looking for a sweeper which also contributes defensively. For example, Arceus-Water is a defensive switch-in to specially offensive Yveltal, a Pokemon balance teams lacking Arceus-Fairy notoriously struggle with while also scaring out Ho-Oh.
*As Judgement, Calm Mind, and Recover are all mandatory Arceus-Water only has one moveslot left for coverage. Unfortunately, there is no singular move that perfectly compliments Judgement, leaving Arceus-Water reliant on teamates to handle certain Pokemon. Ice Beam enables Arceus-Water to to hit Pokemon which would otherwise wall it such as Mega Salamence, Rayquaza, and Giratina-O while ensuring Primal Groudon does switch-in freely. Alternatively, Earth Power enables Arceus-Water to heavily punish Primal Groudon attempting to freely switch-in on Judgement while preventing Arceus-Water from being walled by Water-Types such as Primal Kyogre and opposing Arceus-Water.
* The given EV spread ensures that Arceus-Water outspeeds fully invested neutral natured base 90s such as Primal Groudon and Primal Kyogre. Furthermore, the high investment in bulk enables Arceus-Water to survive some monstrously powerful attacks. For example, Arceus-Water survives Basculegion's Last Respects as the last Pokemon left, +3 Zacian-C's Wild Charge, Deoxys-A's Psycho Boost after Stealth Rock, and Tera Flying Choice Band Rayquaza's Dragon Ascent after Stealth Rock and a single layer of Spikes. Additionally, Arceus-Water is 3HKOed by double dance Primal Groudon's Precipice Blades and Choice Band Marshadow's Low Kick.
* Though Arceus-Water rarely teras it can still effectively utilitze it in a pinch to help flip certain matchups or to facilitate a sweep. Tera Fairy transforms Arceus-Water from a passable to sturdy specially offensive Yveltal check while retaining a stellar defensive typing. Tera Poison is an alternate option which enables Arceus-Water to more consistently sweep bulkier balance teams. The newfound Toxic immunity enables Arceus-Water to switch into Ho-Oh or defensive Eternatus with impunity and use them as setup fodder. Absorbing Eternatus' Toxic Spikes has the added benefit of alleviating pressure to Defog. However, Arceus-Water's new weakness to the omnipresent Ground-Type attacks from Primal Groudon and Arceus-Ground means that Tera should be used cautiously.
* Arceus-Water excels against balance and bulky offence teams. It has a strong mid-game presence as it prevents Ho-oh, Yveltal, and Giratina-O from freely removing entry hazards. However, Arceus-Water should do so cautiously as all three commonly run Toxic which prevents Arceus-Water from sweeping in the end-game. Arceus-Water unfortunately struggles against stall and hyper offense teams. Arceus-Water lacks the ability to make progress against stall teams and is overhwelmed by hyper offense teams due a lack of power before boosting.
* As Arceus-Water has coverage issues regardless of whether it runs Ice Beam or Earth Power it relies on teammates to fill these gaps. Zygarde is an excellent choice as a blanket physical wall which checks Pokemon such as Primal Groudon, Rayquaza, and Mega Salamence. Zygarde also alleviates pressure on Arceus-Water defensively, which enables it to more consistently sweep. In return Arceus-Water checks taunt Arceus-Ground and specially offensive Yveltal which shut down Zygarde. Ferrothorn is also an excellent teammate due to countering wallbreaker Primal Kyogre which easily runs through many balance teams, especially if a Timid nature is used. Arceus-Water also appreciates offensive partners such as Choice Band Marshadow and specially offensive Yveltal which thrive against the hyper offence and stall teams that Arceus-Water struggles with.


[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Apply the following for QC 1/2

Add Remove Comment
[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Judgement
move 3: Recover
move 4: Ice Beam / Earth Power
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
tera type: Fairy / Poison

[SET COMMENTS] Removed gaps between each bullet point, those are unecessary

* Arceus-Water's excellent offensive and defensive redundant, implied later typing supplemented by superb natural bulk are attractive to balance teams looking for a sweeper which also contributes defensively. For example, Arceus-Water is a defensive switch-in to specially offensive Yveltal, a Pokemon balance teams lacking Arceus-Fairy notoriously struggle with while also scaring out Ho-Oh.
*As Judgement, Calm Mind, and Recover are all mandatory Arceus-Water only has one moveslot left for coverage. Unfortunately, there is no singular move that perfectly compliments Judgement, leaving Arceus-Water reliant on teamates to handle certain Pokemon. Ice Beam enables Arceus-Water to to hit Pokemon which would otherwise wall it such as Mega Salamence, Rayquaza, and Giratina-O while ensuring Primal Groudon does switch-in freely. Alternatively, Earth Power enables Arceus-Water to heavily punish Primal Groudon attempting to freely switch-in on Judgement. Mention Earth Power not being as wallable by Water-types in the tier
* The given EV spread ensures that Arceus-Water outspeeds fully invested neutral natured base 90s such as Primal Groudon and Primal Kyogre. Furthermore, the high investment in bulk enables Arceus-Water to survive some monstrously powerful attacks. For example, Arceus-Water survives Basculegion's Last Respects as the last Pokemon left, +3 Zacian-C's Wild Charge, Deoxys-A's Psycho Boost after Stealth Rock, and Tera Flying Choice Band Rayquaza's Dragon Ascent after Stealth Rock and a single layer of Spikes. Additionally, Arceus-Water is 3HKOed by double dance Primal Groudon's Precipice Blades and Choice Band Marshadow's Low Kick.
* Though Arceus-Water rarely teras it can still effectively utilitze it in a pinch to help flip certain matchups or to facilitate a sweep. Tera Fairy transforms Arceus-Water from a passable to sturdy specially offensive Yveltal check while retaining a stellar defensive typing. Tera Poison is an alternate option which enables Arceus-Water to more consistently sweep bulkier balance teams. The newfound Toxic immunity enables Arceus-Water to switch into Ho-Oh or defensive Eternatus with impunity and use them as setup fodder. Absorbing Eternatus' Toxic Spikes has the added benefit of alleviating pressure to Defog. However, Arceus-Water's new weakness to the omnipresent Ground-Type attacks from Primal Groudon and Arceus-Ground means that Tera should be used cautiously.
* Arceus-Water excels against balance and bulky offence teams. It has a strong mid-game presence as it prevents Ho-oh, Yveltal, and Giratina-O from freely removing entry hazards. However, Arceus-Water should do so cautiously as all three commonly run Toxic which prevents Arceus-Water from sweeping in the end-game. Arceus-Water unfortunately struggles against stall and hyper offense teams. Arceus-Water lacks the ability to make progress against stall teams and is overhwelmed by hyper offense teams due a lack of power before boosting.
* As Arceus-Water has coverage issues regardless of whether it runs Ice Beam or Earth Power it relies on teammates to fill these gaps. Zygarde is an excellent choice as a blanket physical wall which checks Pokemon such as Primal Groudon, Rayquaza, and Mega Salamence. Zygarde also alleviates pressure on Arceus-Water defensively, which enables it to more consistently sweep. In return Arceus-Water checks taunt Arceus-Ground and specially offensive Yveltal which shut down Zygarde. Ferrothorn is also an excellent teammate due to countering wallbreaker Primal Kyogre which easily runs through many balance teams, especially if a Timid nature is used. Arceus-Water also appreciates offensive partners such as Choice Band Marshadow and specially offensive Yveltal which thrive against the hyper offence and stall teams that Arceus-Water struggles with.


[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

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