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New Moves: Explosion, Stealth Rock, Thunderbolt, Volt Switch, Wild Charge Abilities: Cursed Body, Galvanize Dex Entry: On cold evenings, it wanders the mountains. Any boulders or people that interrupt its walk get blasted out of the way. Competitive Use: Set rocks and spikes and go boom.
New Moves: Aurora Veil, Ice Fang, Ice Shard, Quick Attack, Shadow Ball Abilities: Intimidate, Ice Body, Sheer Force Dex Entry: It stampedes through the coldest mountains, ramming any intruders off the sides and onto the ground far below. Competitive Use: GEN 1 TAUROS IS BACK... ...kinda. It's back to spamming Body Slam and Bli- I mean Ice Beam, albeit in a different form as a mixed Sheer Force user.
New Moves: Earthquake, Fire Blast, Rock Slide, Stealth Rock, Stone Edge Abilities: Soundproof, Galvanize, Aftermath Dex Entry: When pitted against the common variant in a race, this Electrode can easily gain the lead by propelling itself with the railgun on its back, doubling as a weapon to cover foes that may try to sneak up on it. Competitive Use: Set rocks and screens and go boom. Just beware of Lando-T.
Allowing genderless Pokemon (as long as they have matched Egg Group) for once would be neat for a slate, but this is supposed to be very last slate. I second quick banning Shedinja.
New Moves: Bullet Seed, Leech Seed, Drain Punch, Mach Punch, Swords Dance Abilities: Leaf Guard / Queenly Majesty | HA: Technician Dex Entry: The mushroom cap on its head spreads a relaxing aroma that may even cause allucination after long exposure. Among the tribe, the one with the biggest fungus is the leader.
New Moves: Thunder Wave, Light Screen, Reflect, Trick Room, Trick Abilities: Run Away / Magic Guard | HA: Tangled Feet Dex Entry: Its heads never see eachother to have the maximum field of view. They fly always the same itinerary to keep an eye on several ancient ruins, dislocated around the world.
New Moves: Sticky Web, Quiver Dance, Moonblast, Dazzling Gleam, Baton Pass Abilities: Speed Boost / Tinted Lens | HA: Sweet Veil Dex Entry: This variation is believed to be the first ancestor of bee Pokémon, since it used to gather pollen from some gigantic primordial flowers and had a sting.
Pokemon Name: Comfey-Flower (Comfey + Roserade)
Egg Group: Field Stats: 51 / 52 / 90 / 103 / 110 / 100 Type: Fairy / Grass
New Moves: Weather Ball, Energy Ball, Leaf Storm, Sludge Bomb, Toxic Spikes Abilities: Natural Cure / Triage / Technician Height: 0.2 m Weight: 0.7 kg Dex Entry: In lush meadows, an ecosystem is formed by Comfeys, Roselias and Roserades to help defend it from malignant Pokemon and people. Due to this supportive relationship, some Roserade breed with Comfey, creating a Pokemon with a more mediant role, who can adapt to either situation. Competitive Use: Comfey can either be used as an incredible revenge killer with Triage or powerful wallbreaker with Technician. The recovery from Triage also makes it a great condender for the Grass slot in comparison to Tangrowth and Tapu Bulu as a more offensive but physically frailer variant. However, even despite these roles, it has serious issues trying to dent Steel types and is forced to choose Hidden Power to either hit Heatran or Celesteela and Kartana. It also hates encountering Tapu Lele, which denies it the chance to use its two Triage-boosted STABs, and thus may have to utilize Dazzling Gleam instead.
Comfey-Flower @ Life Orb
Ability: Triage
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Giga Drain
- Dazzling Gleam / Draining Kiss
- Hidden Power Ground / Hidden Power Fire
- Calm Mind
Comfey-Flower @ Life Orb
Ability: Technician
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Draining Kiss
- Hidden Power Ground / Hidden Power Fire
- Calm Mind
Comfey-Flower @ Choice Specs
Ability: Triage
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Giga Drain
- Dazzling Gleam
- Hidden Power Fire
- Toxic Spikes
Pokemon Name: Talonflame-Erupting (Talonflame + Aerodactyl)
Egg Group: Flying
Stats: 78 / 93 / 71 / 74 / 69 / 126 Type: Fire / Flying
New Moves: Iron Head, Stone Edge, Stealth Rock, Rock Slide, Ancient Power Abilities: Rock Head / Gale Wings Height: 1.4 m Weight: 29.5 kg Dex Entry: As a distant ancestor to Talonflame, Aerodactyl are capable of breeding with Talonflame if they are brought into the real world. These birds initially did exist but adaptations had to be made as the constant ash being created by the volcanoes that were prominent at the time forced them to lose their rocky bodies and adapt to hot conditions. As the eruptions cooled, so did evolution, and the modern Talonflame as we see it was born. Competitive Use: Still hates Stealth Rock but it now has a slightly better Attack stat and a much more useful ability as Talonflame tended to take itself out as the game went on due to its heavy usage of moves that give recoil to the user. Iron Head lets it finally damage other Rock types, too, but it still struggles with Water types due to its low Attack stat and Ground types with Rock-type coverage give it less chances to properly break a team. Rock-types like Tyranitar can also easily tank Head Smashes yet again due to the low Attack stat but this mon can do signficantly more damage utilizing it.
Talonflame-Erupting @ Flyinium Z / Steelium Z
Ability: Rock Head / Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Stealth Rock / Iron Head
- Swords Dance
Pokemon Name: Talonflame-Erupting (Talonflame + Aerodactyl)
Egg Group: Flying
Stats: 78 / 93 / 71 / 74 / 69 / 126 Type: Fire / Flying
New Moves: Head Smash, Stone Edge, Stealth Rock, Rock Slide, Ancient Power Abilities: Rock Head / Gale Wings Height: 1.4 m Weight: 29.5 kg Dex Entry: As a distant ancestor to Talonflame, Aerodactyl are capable of breeding with Talonflame if they are brought into the real world. These birds initially did exist but adaptations had to be made as the constant ash being created by the volcanoes that were prominent at the time forced them to lose their rocky bodies and adapt to hot conditions. As the eruptions cooled, so did evolution, and the modern Talonflame as we see it was born. Competitive Use: Still hates Stealth Rock but it now has a slightly better Attack stat and a much more useful ability as Talonflame tended to take itself out as the game went on due to its heavy usage of moves that give recoil to the user. Head Smash lets it finally damage other Rock types, too, but it still struggles with Water types due to its low Attack stat and Ground types with Rock-type coverage give it less chances to properly break a team. Rock-types like Tyranitar can also easily tank Head Smashes yet again due to the low Attack stat but this mon can do signficantly more damage utilizing it.
Talonflame-Erupting @ Flyinium Z
Ability: Rock Head / Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Head Smash / Stealth Rock
- Swords Dance
Pokemon Name: Salazzle-Solar Egg Group: Monster and Dragon Stats: 68 / 64 / 60 / 111 / 77 / 117 | BST: 497 Type: Electric / Fire New Moves: Thunderbolt / Volt Switch / Glare / Surf / Thunder Abilities: Corrosion | Dry Skin (HA) Dex Entry: Formed from a bound between a reptiles and amphibeans, Salazzle-Solar showcases the best of both worlds. Competitive Use: Salazzle-Solar uses its powerful dual STAB combo to wallop opposing teams. Its big weakness to Ground however, proves annoying.
Pokemon: Mantine-Spiny Egg Group: Water 1 Type: Poison / Flying Stats: 85 HP / 40 Atk / 111 Def / 80 SpA / 140 SpD / 70 Spe [BST: 526] New Moves: Sludge Bomb, Recover, Toxic Spikes, Knock Off, Baneful Bunker Abilities: Water Absorb / Swift Swim / Merciless Dex Entry: It primarily lives on the beach, where it glides across the sands. It dips underwater to hunt though. Competitive Use: Mantine-Spiny is a very bulky special wall, but thanks to its different typing, its list of Pokémon it checks and the Pokémon that check it are vastly different than that of Toxapex, so they won't compete.
Pokemon: Musdale-Damp Egg Group: Field Type: Ground / Water Stats: 100 HP / 125 Atk / 100 Def / 60 SpA / 85 SpD / 35 Spe [BST: 505] New Moves: Scald, Recover, Yawn, Waterfall, Haze Abilities: Water Absorb / Stamina / Inner Focus Dex Entry: The heavy layers of damp mud on its body has caused it to move even slower than in standard. Competitive Use: Musdale-Damp is mad thicc.
Weezing + Magcargo Pokemon: Weezing-Lava Egg Group: Amorphous Type: Poison/Fire Stats: 65/90/120/85/75/60 New Moves: Stealth Rock, Stone Edge, Shell Smash, Recover, Earth Power Abilities: Levitate/Weak Armor Dex Entry: The pores spew magma fumes. Competitive Use: A Floating Fire/Poison with recovery and 2 hazards in and of itself is great, but Smashing is a niche you could always just try. With a great set of resistant types, you can easily get in and set up either hazards or a Smash. Whether you go Phys or Special (your attack stats are almost the same after all) you need to consider coverage options. In fact, weak armor can help you set up a sweep and most foes might presume Levitate anyway until its too late. Lives to take hits from Skill Linkers who don't use Rock Blast.
Kingdra + Malamar (You already know where this is going) Pokemon: Kingdra Squid Egg Group: Water 1 Type: Dark/Dragon Stats:81/95/95/95/95/85 New Moves: Superpower, Dark Pulse, Night Slash, Thunderbolt, Psychic Abilities: Swift Swim/Contrary (Sniper) Dex: Tentacles come from its mouth. It can stay upside down underwater. Competitive Use: As scary as this sounds, it's just too slow to abuse. As a contrarian it cant afford to scarf as fairies resist both of its setup moves and KO it with 4x moves. Its coverage doesnt help too much. Water loses its STAB and Thunderbolt only really helps vs. Azumaril and Togekiss if they become popular checks to different variants. All in all, it can always be revenged by something that outruns an 85 and usually a fairy if you bring it out soon enough. Then again I'm unsure, I'm just not convinced it's too strong.
What about my idea of have at least 5 subs, please? I know its a bit much, but maybe after this slate and a while. I had to keep switching out old ones with new ones because of my "good ideas".
What about my idea of have at least 5 subs, please? I know its a bit much, but maybe after this slate and a while. I had to keep switching out old ones with new ones because of my "good ideas".
Pokemon Name: Leafeon-Cutlass Egg Group: Field Stats: 65 / 110 / 130 / 87 / 65 / 95 | BST: 552 Type: Grass / Steel New Moves: Meteor Mash, Earthquake, Close Combat, Extreme Speed, Ice Punch Abilities: Leaf Guard | Justified | Chlorophyll (HA) Dex Entry: When mates me for a female, they dance around while clanging their tails together. The victor is when one loses their tail, but they regrow through photosynthesis. Competitive Use: Well, that didn't took much. Leafeon's a pretty interesting case, in which its type spread was actually really good, and it had access to Swords Dance as well, but it lacked any good other moves and typing. Leafeon-Cutlass serves as a fast setup sweeper, thanks to its excellent 130 Defense and Grass/Steel typing. Its movepool, albeit a bit barren has some really nice tools, like Knock Off, Extreme Speed, and its STABs, Leaf Blade and Meteor Mash. 95 Speed isn't too bad either, and it can run Chlorophyll to go faster. However, it does possess not so good HP and Special Defense stats, which does cause it to not takes special moves well, especially Fire-type moves. Also, it doesn't have a real good way to deal with Flying-types, as its best move against them is the mediocre Ice Punch.
New Moves: Explosion, Stealth Rock, Thunderbolt, Volt Switch, Wild Charge Abilities: Cursed Body, Galvanize Dex Entry: On cold evenings, it wanders the mountains. Any boulders or people that interrupt its walk get blasted out of the way. Competitive Use: Set rocks and spikes and go boom.
Pokemon: Mantine-Spiny Egg Group: Water 1 Type: Poison / Flying Stats: 85 HP / 40 Atk / 111 Def / 80 SpA / 140 SpD / 70 Spe [BST: 526] New Moves: Sludge Bomb, Recover, Toxic Spikes, Knock Off, Baneful Bunker Abilities: Water Absorb / Swift Swim / Merciless Dex Entry: It primarily lives on the beach, where it glides across the sands. It dips underwater to hunt though. Competitive Use: Mantine-Spiny is a very bulky special wall, but thanks to its different typing, its list of Pokémon it checks and the Pokémon that check it are vastly different than that of Toxapex, so they won't compete.
New Moves: Thunder Wave, Light Screen, Reflect, Trick Room, Trick Abilities: Run Away / Magic Guard | HA: Tangled Feet Dex Entry: Its heads never see eachother to have the maximum field of view. They fly always the same itinerary to keep an eye on several ancient ruins, dislocated around the world.
Now, who wants to code this thing? For now I just want the base forms of these mons to be given the new types, stats, moves, etc. to alleviate confusion in teambuilding.