Gen 5 Beheeyem [QC 1/2]

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]

Beheeyem stands above PU as one of the more harrowing wallbreakers to face if you let it be. Beheeyem's sky-high base 125 SpAtk mixed with Analytic means that it hits like a truck and cleanly OHKOs a significant portion of the tier and 2HKOs even some special walls. Beheeyem even has three ways to leverage this power: a bulky set-up set for stallbreaking, Choice Specs for immediate wallbreaking power, and Trick Room for sweeping lategame. However, none of this means that Beheeyem isn't without its counters. Walls like Scraggy and Bronzor can counter Beheeyem no matter the set, but other choices like Audino and Shiftry can reasonably counter it depending on the set.

[SET]
name: Bulky Set-Up
move 1: Nasty Plot / Calm Mind
move 2: Psychic
move 3: Signal Beam / Hidden Power Fighting
move 4: Recover
item: Leftovers
ability: Analytic
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
With maxed-out physical defenses, Beheeyem becomes surprisingly bulky and gets many opportunities to switch in and set up because of it. The choice between Nasty Plot and Calm Mind comes down largely to preference: Nasty Plot gives more immediate power and is the more common pick but Calm Mind adds further bulk making it easier for further setup. Signal Beam and Hidden Power Fighting both hit most Dark-types but only Hidden Power Fighting hits Scraggy for super effective damage. Signal Beam, however, can be additionally used for breaking through bulky Psychic-types like Duosion while still hitting most Dark-types like Shiftry. Recover is the chosen last move to keep Beheeyem healthy to tank more hits for the team and itself.

This set of Beheeyem has the tradeoff of more immediate power compared to the other sets but provides the team with a bulky switch-in for Fighting-types like Monferno. Beheeyem also enjoys being brought in with U-Turn or Volt Switch to preserve bulk and potentially buy a turn to set up with. For this, Pokemon such as Monferno and Zebstrika also make good partners with the added bonus that the two listed examples also tend to bring in walls like Stunfisk that Beheeyem can set up on.

[SET]
name: Choice Specs Wallbreaker
move 1: Psychic
move 2: Signal Beam
move 3: Hidden Power Fighting
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 160 HP / 252 SpA / 88 Spe

[SET COMMENTS]
This set trades the bulk of the above set to maximize Beheeyem's bone-crushing power. The EVs are for outspeeding Audino and 2HKOing with Psychic, with the rest of the EVs thrown into needed bulk. Signal Beam and Hidden Power Fighting are both coverage options that both hit common switch-ins to Beheeyem such as Duosion and Klang, respectively, while still hitting Dark-type switch-ins like Zweilous. Trick is for walls this set can't overcome otherwise like Bronzor which cripples them by giving them your Choice Specs.

Beheeyem can still hit hard even without the Choice Specs, so Trick is a comfortable choice to regularly use if your opponent has a Bronzor, Scraggy, or other unassailable walls. This set is also prone to getting chipped down via entry hazards, status, and stray damage, so Pokemon that can help Beheeyem stay healthy such as Tentacool with Rapid Spin, Vileplume with Aromatherapy, or Audino with Wish are all good partners. Beheeyem is also commonly walled by Bronzor or Scraggy, so having a teammate like Monferno who can check them when they switch in is also a great option. The key to utilizing this set is proper planning at team preview: seeing what Beheeyem can and can't break through is the best way to decide what move to lock into, how to get around counters, and when Beheeyem can simply let Psychic loose for some easy KOs.

[SET]
name: Trick Room
move 1: Psychic
move 2: Hidden Power Fighting / Signal Beam
move 3: Recover / Signal Beam
move 4: Trick Room
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Trick Room takes Beheeyem's middling Speed and makes it into a fearsome lategame sweeper. Quiet is chosen as the ability to lower Beheeyem's Speed further for Trick Room while also allowing Beheeyem to get Analytic boosts against some of the even slower Pokemon in the tier. Hidden Power Fighting is the preferred coverage for this set to more easily beak through Scraggy or Steel-types like Klang, but Signal Beam is also a good option for hitting Psychic-types like Duosion while still hitting common Dark-types like Shiftry and Zweilous. Recover is a solid option for keeping Beheeyem healthy from Life Orb recoil and allows Beheeyem the longevity to act as both a midgame wallbreaker and a lategame sweeper, but replacing it with Signal Beam to round out coverage for a more potent sweep is also a fine option. Life Orb is chosen for the item to give Beheeyem as much power as possible as this set does not set up nor utilize Analytic during Trick Room.

Like most sweepers, the timing of Beheeyem's Trick Room sweep is everything. Waiting until walls such as Bronzor are either crippled or KOed is key so Beheeyem can grab as many KOs during the few turns Trick Room is up as possible. As such, pairing Trick Room Beheeyem with a teammate like Monferno and simisear can help immensely to help clear the way of common walls like Bronzor or Scraggy. Beheeyem also appreciates racking up as much chip damage as possible before the sweep and entry hazards are a key part off that, and hazard setters such as Torterra or Dwebble are solid choices for this role. Beheeyem also appreciates help wearing down the opposing team and coming in safely with U-Turn or Volt Switch, and Zebstrika is a particularly good partner for this as Zebstrika tends to attract similar counters to Beheeyem and can chip them down.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
 
Last edited:

Bella

Tears over Beers
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uh oh
[OVERVIEW]

Beheeyem stands above PU as one of the more harrowing wallbreakers to face if you let it be. Beheeyem's sky-high base 125 SpAtk mixed with Analytic - which does give the 30% boost if your opponent switches - (dex filler) means that it hits like a truck and cleanly OHKOs a significant portion of the tier and 2HKOs even some special walls. Beheeyem even has three ways to leverage this power: a bulky set-up set for stallbreaking, Choice Specs for immediate wallbreaking power, and Trick Room for sweeping lategame. However, none of this means that Beheeyem isn't without its counters. Walls like Scraggy and Bronzor can counter Beheeyem no matter the set, but other choices like Audino and Shiftry can reasonably counter it depending on the set.

[SET]
name: Bulky Set-Up
move 1: Nasty Plot / Calm Mind
move 2: Psychic
move 3: Signal Beam / Hidden Power Fighting
move 4: Recover
item: Leftovers
ability: Analytic
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
With maxed-out physical defenses, Beheeyem becomes surprisingly bulky and gets many opportunities to switch in and set up because of it. The choice between Nasty Plot and Calm Mind comes down largely to preference: Nasty Plot gives more immediate power and is the more common pick but Calm Mind adds further bulk giving it an easier time to set up. Psychic is the most powerful STAB attack option, but the coverage option depends on what counters you want dealt with. Signal Beam and Hidden Power Fighting both hit most Dark-types, but only Hidden Power Fighting hits Scraggy for super effective damage. Signal Beam, however, can be used for breaking through bulky Psychic-types like Duosion. (Lets you have coverage on foes like Maractus and Shiftry too.) Recover is the chosen last move to keep Beheeyem healthy to tank more hits for the team and itself.

This set of Beheeyem has the tradeoff of more immediate power compared to the other sets but provides the team with a bulky switch-in for Fighting-types like Monferno. Because of this, defensive teammates such as Zweilous or Audino make good partners so Beheeyem can take the Fighting-type attacks while the others can make a defensive core by soaking up hits for Beheeyem (From Pokemon such as? Also it seems a bit silly to mention these 2 since you previously mentioned Scraggy being very good into Beheeyem and these 2 are also not good into Beheeyem.) . Beheeyem also enjoys being brought in with U-Turn or Volt Switch to preserve bulk and potentially buy a turn to set up with. For this, Pokemon such as Monferno and Zebstrika also make good partners with the added bonus that the two listed examples also tend to bring in walls like Stunfisk that Beheeyem can set up on. (Probably would mention something else since Fisk can cripple Beheyeem w Twave and Tox) One last point to bring up is that even though this set does not invest into SpAtk Beheeyem's Analytic-boosted attacks still hurt a ton. Don't think that Beheeyem has to set up to make progress against the opponent, but it makes the job a lot easier. (Filler >:( )

[SET]
name: Choice Specs Wallbreaker
move 1: Psychic
move 2: Signal Beam
move 3: Hidden Power Fighting
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 160 HP / 252 SpA / 88 Spe

[SET COMMENTS]
This set trades the bulk of the above set to maximize Beheeyem's bone-crushing power. The EVs are for outspeeding Audino and 2HKOing with Psychic, with the rest of the EVs thrown into needed bulk. Signal Beam and Hidden Power Fighting are both coverage options that both hit common switch-ins to Beheeyem such as Duosion and Klang, respectively, while still hitting Dark-type switch-ins like Zweilous. Trick is for walls this set can't overcome otherwise like Bronzor which cripples them by giving them your Choice Specs.

Beheeyem can still hit hard even without the Choice Specs, so Trick is a comfortable choice to regularly use if your opponent has a Bronzor, Scraggy, or other unassailable walls. This set is also prone to getting chipped down via entry hazards, status, and stray damage, so Pokemon that can help Beheeyem stay healthy such as Tentacool with Rapid Spin, Vileplume with Aromatherapy, or Audino with Wish are all good partners. Beheeyem is also commonly walled by Bronzor or Scraggy, so having a teammate like Monferno who can check them when they switch in is also a great option. The key to utilizing this set is proper planning at team preview: seeing what Beheeyem can and can't break through is the best way to decide what move to lock into, how to get around counters, and when Beheeyem can simply let Psychic loose for some easy KOs.

[SET]
name: Trick Room
move 1: Psychic
move 2: Hidden Power Fighting / Signal Beam
move 3: Recover / Signal Beam
move 4: Trick Room
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
Trick Room takes Beheeyem's middling Speed and makes it into a fearsome lategame sweeper. Quiet is chosen as the ability to lower Beheeyem's Speed further for Trick Room while also allowing Beheeyem to get Analytic boosts against some of the even slower Pokemon in the tier. Psychic is the solid STAB option and the go-to attack for most situations. Hidden Power Fighting is the preferred coverage for this set to more easily beak through Scraggy or Steel-types like Klang, but Signal Beam is also a good option for hitting Psychic-types like Duosion while still hitting common Dark-types like Shiftry and Zweilous. Recover is a solid option for keeping Beheeyem healthy from Life Orb recoil and allows Beheeyem the longevity to act as both a midgame wallbreaker and a lategame sweeper, but replacing it with Signal Beam to round out coverage for a more potent sweep is also a fine option. Life Orb is chosen for the item to give Beheeyem as much power as possible as this set does not set up nor utilize Analytic during Trick Room.

Like most sweepers, the timing of Beheeyem's Trick Room sweep is everything. Waiting until walls such as Bronzor are either crippled or KOed is key so Beheeyem can grab as many KOs during the few turns Trick Room is up as possible. As such, pairing Trick Room Beheeyem with a teammate like Monferno and Simisear can help immensely to help clear the way of common walls like Bronzor or Scraggy. Beheeyem also appreciates racking up as much chip damage as possible before the sweep and entry hazards are a key part off that. Hazard setters such as Torterra or Dwebble are solid choices for this role. (Combine these 2 senteces together) Beheeyem also appreciates help wearing down the opposing team and coming in safely with U-Turn or Volt Switch, and Zebstrika is a particularly good partner for this as Zebstrika tends to attract similar counters to Beheeyem and can chip them down. Again, the key to this set is timing. If your opponent no longer has any bulky walls that can take a hit from Beheeyem, setting up Trick Room can easily be the end of the game. (Perhaps mention other Pokemon that can use Beheeyem's TR after it goes down or take off its checks while having TR up like Muk or Maro or whatever?)


[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Bella, 567483], [name, id]]
- Grammar checked by: [[name, id]]
1/1 Gj!
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