[SET]
name: Utility
move 1: Judgement / Ice Beam
move 2: Toxic
move 3: Stealth Rock / Taunt / Refresh / Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 136 Def / 124 Spe
tera type: Fairy
[SET COMMENTS]
* Arceus-Water's bulk, speed and utility combined with its Water typing give it a strong defensive presence in the metagame. The ability to check Pokemon such as Ho-Oh, Necrozma-DM, Arceus-Ground and Ho-Oh with Judgement, as well as switch in on Primal Groudon and defensive Primal Kyogre, makes Arceus-Water an important defensive Pokemon for many balance and bulky offense teams.
* Judgement gives Arceus-Water a reliable STAB option which deals decent damage against Pokemon such as Necrozma-DM and Zygarde, while hitting Ho-Oh and Arceus-Ground super-effectively. Ice Beam is an alternative option to avoid being passive against Primal Groudon, while hitting Zygarde, Rayquaza and Mega Salamence super-effectively, but this comes at the cost of being significantly weaker. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh and Giratina-O, while also preventing Primal Kyogre from switching in freely, who would otherwise wall Arceus-Water.
* Arceus-Water's positive matchup into Ho-Oh makes it a reliable Stealth Rock user, with Toxic limiting Giratina-O and support Arceus formes as well. Taunt prevents opponents from setting up on Arceus-Water for free, whether it be hazards or stat boosts like Rock Polish Primal Groudon or Coil Zygarde. Refresh removes any status conditions, such as Toxic, that could cripple Arceus-Water from Pokemon such as Ho-Oh or Giratina-O that would ruin Arceus-Water's longevity, or paralysis from Necrozma-DM or Zygarde.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh and Zekrom, while maximising its physical bulk, allowing it to avoid the 2HKO from Choice Band Marshadow's Poltergeist and Double Dance Primal Groudon's Precipice Blades.
* Tera Fairy provides a valuable Dark-type resistance, letting it handle Yveltal more comfortably, while providing resistances to Fighting-types like Marshadow, and immunity to Dragon-Type moves from Giratina-O.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, such as Double Edge from Mega Salamence or Photon Geyser from Ultra Necrozma, making it a solid defensive pivot for its teammates. Running Refresh also allows Arceus-Water to switch in more recklessly against Pokemon such as Ho-Oh or opposing support Arceus formes as it doesn't fear status conditions. However, Arceus-Water has significant four-moveslot-syndrome, meaning it will struggle against specific opponents, such as Ho-Oh if not running Judgement or Primal Groudon if not running Taunt or Ice Beam. Alongside this, Arceus-Water's passive nature means its prone to being setup on, especially against Pokemon like Mega Salamence, Ultra Necrozma and Eternatus, so its ideal to have teammates such as Zygarde or Ho-Oh that can handle these threats in case they find opportunities to setup.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus, which is appreciated, as Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Arceus-Water being able to soak up status conditions with Refresh is also greatly valued by Primal Groudon, who is prone to being worn down by Toxic, as well as being able to threaten Ho-Oh, who can only use Toxic against it.
* Dragon-types like Mega Salamence and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, as it switches into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; the former is also able to check offensive Primal Groudon, which Arceus-Water may struggle against if not running Taunt or Ice Beam.
* Since Arceus-Water struggles to prevent Stealth Rock against Primal Groudon and Necrozma-DM, especially if not running Taunt, defoggers such as Giratina-O, Ho-Oh and Yveltal are needed to ensure Arceus-Water doesn't get worn down by hazards in longer games.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
name: Utility
move 1: Judgement / Ice Beam
move 2: Toxic
move 3: Stealth Rock / Taunt / Refresh / Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 136 Def / 124 Spe
tera type: Fairy
[SET COMMENTS]
* Arceus-Water's bulk, speed and utility combined with its Water typing give it a strong defensive presence in the metagame. The ability to check Pokemon such as Ho-Oh, Necrozma-DM, Arceus-Ground and Ho-Oh with Judgement, as well as switch in on Primal Groudon and defensive Primal Kyogre, makes Arceus-Water an important defensive Pokemon for many balance and bulky offense teams.
* Judgement gives Arceus-Water a reliable STAB option which deals decent damage against Pokemon such as Necrozma-DM and Zygarde, while hitting Ho-Oh and Arceus-Ground super-effectively. Ice Beam is an alternative option to avoid being passive against Primal Groudon, while hitting Zygarde, Rayquaza and Mega Salamence super-effectively, but this comes at the cost of being significantly weaker. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh and Giratina-O, while also preventing Primal Kyogre from switching in freely, who would otherwise wall Arceus-Water.
* Arceus-Water's positive matchup into Ho-Oh makes it a reliable Stealth Rock user, with Toxic limiting Giratina-O and support Arceus formes as well. Taunt prevents opponents from setting up on Arceus-Water for free, whether it be hazards or stat boosts like Rock Polish Primal Groudon or Coil Zygarde. Refresh removes any status conditions, such as Toxic, that could cripple Arceus-Water from Pokemon such as Ho-Oh or Giratina-O that would ruin Arceus-Water's longevity, or paralysis from Necrozma-DM or Zygarde.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh and Zekrom, while maximising its physical bulk, allowing it to avoid the 2HKO from Choice Band Marshadow's Poltergeist and Double Dance Primal Groudon's Precipice Blades.
* Tera Fairy provides a valuable Dark-type resistance, letting it handle Yveltal more comfortably, while providing resistances to Fighting-types like Marshadow, and immunity to Dragon-Type moves from Giratina-O.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, such as Double Edge from Mega Salamence or Photon Geyser from Ultra Necrozma, making it a solid defensive pivot for its teammates. Running Refresh also allows Arceus-Water to switch in more recklessly against Pokemon such as Ho-Oh or opposing support Arceus formes as it doesn't fear status conditions. However, Arceus-Water has significant four-moveslot-syndrome, meaning it will struggle against specific opponents, such as Ho-Oh if not running Judgement or Primal Groudon if not running Taunt or Ice Beam. Alongside this, Arceus-Water's passive nature means its prone to being setup on, especially against Pokemon like Mega Salamence, Ultra Necrozma and Eternatus, so its ideal to have teammates such as Zygarde or Ho-Oh that can handle these threats in case they find opportunities to setup.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus, which is appreciated, as Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Arceus-Water being able to soak up status conditions with Refresh is also greatly valued by Primal Groudon, who is prone to being worn down by Toxic, as well as being able to threaten Ho-Oh, who can only use Toxic against it.
* Dragon-types like Mega Salamence and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, as it switches into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; the former is also able to check offensive Primal Groudon, which Arceus-Water may struggle against if not running Taunt or Ice Beam.
* Since Arceus-Water struggles to prevent Stealth Rock against Primal Groudon and Necrozma-DM, especially if not running Taunt, defoggers such as Giratina-O, Ho-Oh and Yveltal are needed to ensure Arceus-Water doesn't get worn down by hazards in longer games.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
Last edited: