MeeMoon78
Banned deucer.
Pincurchin @ Terrain Extender
Ability: Electric Surge
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Recover
- Curse
- Liquidation
- Zing Zap
Team basically revolves around electric terrain which is why he is here.
Moveset is just whatever.
Oricorio-Pom-Pom @ Electric Seed
Ability: Dancer
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Quiver Dance
- Revelation Dance
- Air Slash
Electric seed for defense and electric seed prevents boosted knock off from great tusk doing most my health.
Revelation Dance since it has like no movepool
Air slash for Great Tusk
EVS to tank as many hits as possible from Great Tusk
Lilligant @ Electric Seed
Ability: Chlorophyll
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Pollen Puff
- Synthesis
- Giga Drain
Lilligant for the pollen puff support.
Giga drain for extra healing.
Synthesis just incase.
EVS for great tusk.
Venomoth @ Electric Seed
Ability: Tinted Lens
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Morning Sun
- Quiver Dance
- Sludge Bomb
- Bug Buzz
Just here because why not and I didn't want to use volcarona because of the 4x weakness.
EVS so it can tank as many hits as possible from Great Tusk.
Lucario @ Electric Seed
Ability: Justified
Shiny: Yes
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Close Combat
- Rock Slide
- Earthquake
Meant to be used with Weavile because of Justified + Beat Up.
Tera normal + extreme speed for priority.
Rock slide for multi hitting.
Earthquake for multi heating.
EVS are just standard spread.
Weavile @ Electric Seed
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Beat Up
- Fake Out
- Ice Punch
- Brick Break
Beat up to activate Lucario's justified getting him to max attack.
Doesn't do anything else really.
Ability: Electric Surge
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Recover
- Curse
- Liquidation
- Zing Zap
Team basically revolves around electric terrain which is why he is here.
Moveset is just whatever.
Oricorio-Pom-Pom @ Electric Seed
Ability: Dancer
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Quiver Dance
- Revelation Dance
- Air Slash
Electric seed for defense and electric seed prevents boosted knock off from great tusk doing most my health.
Revelation Dance since it has like no movepool
Air slash for Great Tusk
EVS to tank as many hits as possible from Great Tusk
Lilligant @ Electric Seed
Ability: Chlorophyll
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Pollen Puff
- Synthesis
- Giga Drain
Lilligant for the pollen puff support.
Giga drain for extra healing.
Synthesis just incase.
EVS for great tusk.
Venomoth @ Electric Seed
Ability: Tinted Lens
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Morning Sun
- Quiver Dance
- Sludge Bomb
- Bug Buzz
Just here because why not and I didn't want to use volcarona because of the 4x weakness.
EVS so it can tank as many hits as possible from Great Tusk.
Lucario @ Electric Seed
Ability: Justified
Shiny: Yes
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Close Combat
- Rock Slide
- Earthquake
Meant to be used with Weavile because of Justified + Beat Up.
Tera normal + extreme speed for priority.
Rock slide for multi hitting.
Earthquake for multi heating.
EVS are just standard spread.
Weavile @ Electric Seed
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Beat Up
- Fake Out
- Ice Punch
- Brick Break
Beat up to activate Lucario's justified getting him to max attack.
Doesn't do anything else really.
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