Secret Hogmanay

Lily

cover me in sugar dust
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UU Leader
Hey Slip, here's your Enamorus-Therian team!



Enamorus is a pretty interesting mon because with Pixie Plate it's one of the few non-choiced special attackers that can actually just 2HKO AV Torn outright, albeit with rocks on the field. The 60 BP Tera mechanic also makes Draining Kiss weirdly effective at cleaning, and I figured Mystical Fire isn't really needed anyway with Tera Fairy since you're losing to Sciz either way and EP hits everything else. I paired it with Iron Treads mostly just for removal but also they synergise nicely defensively since Treads can take the pressured elec/steel moves that get thrown at a boosted Enam and use it as a chance to Spin. Metagross was up next because we have a Fairy and Steel that both lose to Latios and also an SR setter was necessary for the aforementioned Torn calc, plus spreading Knock is always good. AV Torn is the obligatory catch-all special guy that also pretty consistently brings Latios in on stuff it can nuke like Zapdos and Rotom-W. Latios is the nuke that beats Zapdos and Rotom-W - it's also the team's Keldeo check and with Tera Dragon it can send just about anything flying. Lokix was put here to shore up the lacking speed control/offense matchup.

Some replays of the team in action:

https://replay.pokemonshowdown.com/gen9uu-2037670478
https://replay.pokemonshowdown.com/gen9uu-2037672016
https://replay.pokemonshowdown.com/smogtours-gen9uu-739863

Hope you have fun with it!!
 
Hey Corperate n!

https://pokepast.es/16a29119984b13ed

You requested an Ogerpon Grass team and it was an interesting experience trying to build it! Ogerpon grass is an interesting mon - while it lacks the defensive utility cornerstone brings with its typing and ability, it can set up for a sweep really easily - just one swords dance and a tera speed boost can let you overwhelm a lot of stuff. I went with Ivy Cudgel for stab for consistency's sake, but you could definitely go with power whip if you want a bit more power with a chance of missing - Zen headbutt is naturally good coverage. I went back and forth on whether the last slot should be knock off, brick break, or encore - Knock off can be devastating against some pokemon and can allow you to stand a chance against threats like sinistcha, brick break can let you break through steel types, and encore can allow ogerpon free setup if it switches in on a setup mon. In the end I feel like ogerpon works best as a lategame cleaner, so I built the rest of the team around that - I tried to make it a mostly offensive team that tries to break through as much of the opponent's team as possible with Garganacal serving as a useful pivot, and ogerpon comes in laregame and overwhelms the opponent with its easy setup. I definitely don't think the team is as good as it could be - I'm pretty new to playing gen 9 uu and don't have a lot of experience with all the mons, but I felt like this team was able to do decently enough from my experience! Hope you enjoy!
 

LilOu

PO poopyhead
heyyy, Capabilities Unseen , happy hogmanay!!
although, i must confess that i'm not that happy with the outcome of the team i tried making for you haha.

when i saw that you wanted a hisuian-arcanine balance team, i smiled because pre DLC meta adamant banded harc was a MONSTER. i had a couple of teams with it and i was completely in love with the fact that every time it came into the field, something died. however, after making 3 teams and testing them in this new post-DLC meta, i have found that banded harcanine hardly shines. the meta is too fast and offensive for it to actually get a chance to come in safely and nuke something. the new drops garchomp, keldeo, latios, greninja and ogerpon are mons that are pretty much everywhere and outrun and just OHKO harc. and harc's poor defensive typing doesn't help either. (it can come pretty freely into torn, tho, but it usually just u-turns out into something that immediately takes advantage of harc and steals your own momentum).

:arcanine-hisui::tinkaton::zapdos-galar::keldeo-resolute::mandibuzz::garchomp:
the first team was built around the premise of bringing harc safely using the aid of u-turn zapdos-galar and specs flipturn keldeo + alleviating the problem of harc's low speed in a fast offensive meta by using twave tinkaton and scarf zapdos-g tailwind, opening up late game arcanine sweeps. the teams looks really fun but i haven't had too much success with it.

:arcanine-hisui::slowking::jirachi::amoonguss::mandibuzz::empoleon:
the second try explored the approach of para-spam in a much more defensive oriented team (that still keeps momentum via uturn, flipturn and chilly reception) + banded harcanine to blow holes everywhere and possibly sweep with espeed vs more offensive teams. my experience with it was terrible tho haha. this meta is WAY too offensive and clearly the team needs improvement (i dropped it before trying to fix it)

:arcanine-hisui::latios::tornadus-therian::azumarill::iron treads::ogerpon-cornerstone:
finally, the third try was the most successful one (and, sadly, the most standard one). this time i decided to try out a more offensive oriented team with life orb flame charge harc to have a better time vs fast offensive teams. but even tho it has performed well enough for me in 1500-1600s ladder ranking, arcanine was never the star of the show. most of the time it ended up as death fodder or the team did well enough on its own without the use of harc. sad ://

i won a uu room tour with this team tho haha, but harc was a meh member. here i'll leave the 3 replays of said tournament:
round 1: https://replay.pokemonshowdown.com/gen9uu-2037384228?p2
round 2: https://replay.pokemonshowdown.com/gen9uu-2037389887
finals: https://replay.pokemonshowdown.com/gen9uu-2037397185?p2

also here is a bonus battle vs amane misa: https://replay.pokemonshowdown.com/gen9uu-2036750702
but guess what. arcanine was death fodder once again.
 
heyyy, Capabilities Unseen , happy hogmanay!!
although, i must confess that i'm not that happy with the outcome of the team i tried making for you haha.

when i saw that you wanted a hisuian-arcanine balance team, i smiled because pre DLC meta adamant banded harc was a MONSTER. i had a couple of teams with it and i was completely in love with the fact that every time it came into the field, something died. however, after making 3 teams and testing them in this new post-DLC meta, i have found that banded harcanine hardly shines. the meta is too fast and offensive for it to actually get a chance to come in safely and nuke something. the new drops garchomp, keldeo, latios, greninja and ogerpon are mons that are pretty much everywhere and outrun and just OHKO harc. and harc's poor defensive typing doesn't help either. (it can come pretty freely into torn, tho, but it usually just u-turns out into something that immediately takes advantage of harc and steals your own momentum).

:arcanine-hisui::tinkaton::zapdos-galar::keldeo-resolute::mandibuzz::garchomp:
the first team was built around the premise of bringing harc safely using the aid of u-turn zapdos-galar and specs flipturn keldeo + alleviating the problem of harc's low speed in a fast offensive meta by using twave tinkaton and scarf zapdos-g tailwind, opening up late game arcanine sweeps. the teams looks really fun but i haven't had too much success with it.

:arcanine-hisui::slowking::jirachi::amoonguss::mandibuzz::empoleon:
the second try explored the approach of para-spam in a much more defensive oriented team (that still keeps momentum via uturn, flipturn and chilly reception) + banded harcanine to blow holes everywhere and possibly sweep with espeed vs more offensive teams. my experience with it was terrible tho haha. this meta is WAY too offensive and clearly the team needs improvement (i dropped it before trying to fix it)

:arcanine-hisui::latios::tornadus-therian::azumarill::iron treads::ogerpon-cornerstone:
finally, the third try was the most successful one (and, sadly, the most standard one). this time i decided to try out a more offensive oriented team with life orb flame charge harc to have a better time vs fast offensive teams. but even tho it has performed well enough for me in 1500-1600s ladder ranking, arcanine was never the star of the show. most of the time it ended up as death fodder or the team did well enough on its own without the use of harc. sad ://

i won a uu room tour with this team tho haha, but harc was a meh member. here i'll leave the 3 replays of said tournament:
round 1: https://replay.pokemonshowdown.com/gen9uu-2037384228?p2
round 2: https://replay.pokemonshowdown.com/gen9uu-2037389887
finals: https://replay.pokemonshowdown.com/gen9uu-2037397185?p2

also here is a bonus battle vs amane misa: https://replay.pokemonshowdown.com/gen9uu-2036750702
but guess what. arcanine was death fodder once again.
H-Arcanine was a Pokemon I really enjoyed using pre-Indigo Disk but when I tried building around the Pokemon after the first wave of Indigo Disk drops, I immediately noticed there were some new or returning walls that were problematic for H-Arcanine. I had hoped there was just something I had missed and that whoever got my request would think of something that I hadn't to combat the checks to H-Arcanine. Regardless of this outcome, thank you for the time and effort you put into these teams. I really appreciate it and I'm glad to know there is at least one other H-Arcanine fan out there.

-- Capabilities Unseen &:arcanine-hisui:
 
Choice Band Reckless Mienshao :mienshao:
NobodyActually

I am so sorry for finishing your request this late. I've been having internet issues due to multiple snowstorms these past few months and have been unable to get you a satisfactory replay from testing the team until now. This team has undergone multiple iterations due to all the tiering changes and suspect tests that have occurred while I have been unable to finish your request so I hope you're okay with your request being finished in a meta very different from when you requested this team.

:mienshao:
Mienshao (F) @ Choice Band
Ability: Reckless
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel/Ice Spinner
- Knock Off
- U-turn
- High Jump Kick

Notes:
- Ice Spinner can be used if you wish to take less damage from Garchomp's ability
- More frail than a wet noodle

Calculations:
- 252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 248 HP / 244+ Def Mandibuzz: 261-307 (61.7 - 72.5%) -- guaranteed 2HKO
- 252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 244 HP / 0 Def Scizor: 372-438 (108.7 - 128%) -- guaranteed OHKO
- 252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 0 HP / 0 Def Moltres-Galar: 406-478 (126.4 - 148.9%) -- guaranteed OHKO
- 252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 4 HP / 0 Def Azumarill: 223-263 (65.2 - 76.9%) -- guaranteed 2HKO
- 252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 4 HP / 0 Def Metagross: 297-349 (98.3 - 115.5%) -- 87.5% chance to OHKO
- 252 Atk Choice Band Reckless "Walmart Ursaluna" High Jump Kick vs. 0 HP / 0 Def Ghost Type: 0-0 (0% - 0%) -- Mienshao F*cking Dies
- 252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 252+ Def Garganacl: 444-524 (109.9 - 129.7%) -- guaranteed OHKO
(Not useful now that Garganacl is in UUBL)

:tinkaton:
Tinkaton @ Air Balloon
Ability: Pickpocket
Tera Type: Water
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Stealth Rock
- Thunder Wave
- Encore
- Play Rough

Notes:
- Play Rough hits a lot of decent and top tier Pokémon in this meta
- Speed creep is mainly for Kommo-o, Quaquaval, Moltres-Galar, and Pecharunt
- It is also faster than H-Arcanine and other base 90 Speed Pokémon though
- Paralysis support for Mienshao

:latios:
Latios @ Eject Pack
Ability: Levitate
Tera Type: Fighting
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flip Turn
- Aura Sphere
- Draco Meteor
- Luster Purge

Notes:
- Eject Pack as the item is because I'm desperate for ways to pivot into Mienshao
- Memento on Choice Scarf Latios could be another idea for pivoting and gives Scizor an opportunity to set up

:iron moth:
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 120 HP / 4 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Sludge Wave
- Fiery Dance

Notes:
- Psychic is for opposing Iron Moth users and for the introduction of Toxapex into our tier
- You can pour the HP EVs into Def but I just wanted more general bulk

:scizor:
Scizor (F) @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Knock Off
- Bullet Punch
- U-turn

Notes:
- Standard Scizor set that acts as another win condition and can slow pivot into Mienshao

:mandibuzz:
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Poison
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Toxic
- Defog
- Foul Play

Notes:
- U-turn could be used as another way to slow pivot into Mienshao

Team Paste: https://pokepast.es/a4071b6b3a03adb3
Replay: https://replay.pokemonshowdown.com/gen9uu-2063962084
Bonus Replay: https://replay.pokemonshowdown.com/gen9uu-2039398658

I originally had a team iteration where it focused more on Mienshao but I quickly learned that having Mienshao as your only win condition is a horrible idea. Sorry again for the delay on your request and I hope the team is to your satisfaction.

-- Capabilities Unseen
 
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