National Dex UU [GP: 1/1] Greninja

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[SET]
Choice Specs (Greninja) @ Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Surf
- Dark Pulse
- Sludge Wave / Extrasensory
- Spikes / Ice Beam / Water Shuriken / Extrasensory

[SET COMMENTS]
With nearly perfect coverage and an incredible base Speed stat of 122, Choice Specs Greninja is able to naturally outspeed and threaten most of the tier, including staples such as Mega Latias, Iron Moth, Excadrill, and Alakazam. Hydro Pump and Dark Pulse are Greninja's standard STAB moves, threatening the aforementioned Pokemon as well as many defensive options like Ting-Lu and Slowking. Surf can be utilized for its consistency and higher PP against stall teams but can miss out on OHKOs on notable threats like Buzzwole and Magnezone. Sludge Wave allows Greninja to threaten the Grass- and Fairy types that resist its STAB moves, like Tapu Fini, Mega Venusaur, and Hydrapple. Extrasensory allows Greninja to OHKO Keldeo and can also OHKO Mega Venusaur after slight chip damage. Spikes allows Greninja to support its team while also pressuring special walls that it cannot break through like Chansey and Gastrodon. Ice Beam is also an option that allows Greninja to OHKO non-Choice Scarf Galarian Zapdos, Enamorus, and Hydreigon. Water Shuriken is a niche option, but it can allow Greninja to check faster threats like Speed Booster Energy Iron Moth, Mega Aerodactyl, and Sand Rush Excadrill if they are at low health. Choice Specs Greninja is typically seen on offensive teams that appreciate its ability to pivot into physical walls and wallbreak for its teammates. Therefore, offensive pivots like Galarian Zapdos, Scizor, and Victini are appreciated, as they give Greninja opportunities to launch its attacks against their checks, such as Clefable, Skarmory, and Skeledirge. In return, these physical attackers can threaten special walls like Chansey and Assault Vest Tangrowth for Greninja. Greninja also appreciates entry hazard support from the likes of Clefable or Hippowdon to wear down its checks quicker. Hazard support also frees Greninja to use an attacking move instead of Spikes. Clefable and Hippowdon are also notable because they can check faster threats, such as Choice Scarf Galarian Zapdos and Zeraora, for Greninja.

[SET]
Battle Bond (Greninja) @ Life Orb / Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Sludge Wave
- Water Shuriken

[SET COMMENTS]
Battle Bond allows Greninja to become an incredible late-game cleaner, able to pick up KOs on weakened defensive pieces like Ting-Lu and Clefable and convert a Battle Bond boost into a sweep. Hydro Pump is necessary on Battle Bond Greninja, as its extra power alongside either Life Orb or Waterium Z allows it to activate Battle Bond more easily. Dark Pulse and Sludge Wave are good coverage options alongside Hydro Pump, giving Greninja super effective coverage against most tier staples, such as Slowbro, Tapu Fini, and Hydrapple. Water Shuriken allows Greninja to remove and activate Battle Bond against faster threats, such as Mega Aerodactyl and Booster Energy Speed Iron Moth. Water Shuriken can even remove Sand Rush Excadrill and Hawlucha, which outspeed +1 Greninja. Waterium Z can be used over Life Orb as a way to surprise defensive options like Clefable and Celesteela that would otherwise be able to stomach Life Orb-boosted attacks and retaliate back. Because of its reliance on the one-time Battle Bond boost, Battle Bond Greninja is only seen on hyper offense or offense teams looking for an effective late-game cleaner. Teammates like Iron Moth and Aegislash can help weaken defensive Pokemon like Ting-Lu and Mega Venusaur that may stop a boosted Greninja from completing a sweep. Entry hazard support is also required, so a teammate like lead Excadrill or lead Mew are recommended. These leads are also appreciated for their ability to keep hazards off the field, as Greninja can often be picked off mid-sweep due to Life Orb recoil and sometimes taking hits from bulkier Pokemon that it cannot OHKO, such as Celesteela and Scizor.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/velcroc.391284/
https://www.smogon.com/forums/members/pubo.535121/
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
Ready for QC! I feel like the BB section has weaker writing, so recommendations for improved wording would be appreciated. Also I wanted to mention Gren's reliance on a BB boost on HO teams to sweep, but wasn't sure how to best word that, so help there is appreciated as well.
 
Trial QC for Greninja (soz for the delays)
Approved by Pubo and Runo

additions removals comments
[SET]
Choice Specs (Greninja) @ Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Surf
- Dark Pulse
- Sludge Wave / Extrasensory
- Spikes / Ice Beam / Water Shuriken / Extrasensory

[SET COMMENTS]
With nearly perfect coverage and an incredible Speed stat of 122, Choice Specs Greninja is able to outspeed and threaten most of the tier, including staples such as Mega Latias, Iron Moth, Excadrill, and Aegislash. I would emphasise the speed here because 122 is REALLY good for this tier, like how you naturally outspeed zam w/o being a mega/scarfer. Hydro Pump and Dark Pulse are Greninja's standard STAB moves, threatening the aforementioned Pokemon as well as many defensive options like Ting-Lu and Slowking. Surf can be utilized for its consistency and higher PP against stall teams, but misses out on these 2HKOs any specific examples of stall mons?. Sludge Wave allows Greninja to threaten the Grass- and Fairy- types that resist its STAB moves, like Tapu Fini, Mega Venusaur, and Hydrapple, while also allowing it to survive a hit from Choice Band Galarian Zapdos or Keldeo in a pinch with Protean (not that relevant). Spikes allows Greninja to support its team with Entry Hazards while also pressuring special walls that Greninja cannot break through like Chansey and Gastrodon that Greninja cannot break through. Ice Beam is also an option that allows Greninja to OHKO non-Choice Scarf Galarian Zapdos, and Enamorus, and Hydreigon. Water Shuriken is a niche option, but it can allow Greninja to check faster threats like Speed Booster Energy Iron Moth, Mega Aerodactyl, or Iron Boulder Sand Rush Excadrill if they are at low health. Choice Specs Greninja is typically seen on offensive teams that appreciate its ability to pivot into physical walls and wallbreak for its teammates. Therefore, offensive pivots like Galarian Zapdos, Scizor, and Victini are appreciated, as they give Greninja opportunities to launch its attacks into their checks, such as Clefable, Skarmory, and Skeledirge. In return, these physical attackers can threaten special walls like Chansey and Assault Vest Tangrowth for Greninja in return. Greninja also appreciates hazard support from the likes of Clefable or Jirachi Change Jirachi to Mega Tyranitar or Ting-Lu to wear down its checks quicker Add that having extra hazard setters (spikers) means that Gren can run other moves in the final slot. These two are also notable as they can check faster threats, such as Choice Scarf Galarian Zapdos and Enamorus, for Greninja.

[SET]
Battle Bond (Greninja) @ Life Orb / Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Sludge Wave
- Water Shuriken

[SET COMMENTS]
Battle Bond allows Greninja to become an incredible late-game cleaner, able to pick up KO's on weakened defensive pieces like Ting-Lu or Clefable and convert a Battle Bond boost into a sweep. Hydro Pump is necessary on Battle Bond Greninja, as its extra power alongside either Life Orb or Waterium Z allows it to either activate Battle Bond easier to sweep easier afterwards I think it would be assumed that activating battle bond helps cleaning since you mentioned it in the previous sentence. Dark Pulse and Sludge Wave are good coverage alongside Hydro Pump, giving Greninja neutral coverage into most tier staples, such as Rotom-W, Slowbro, Tapu Fini and Hydrapple Fini is important to mention since it's a big reason for Sludge Wave . Water Shuriken allows Greninja to remove and activate Battle Bond against faster threats, such as Iron Boulder Change Iron Boulder to a more relevant example or Booster Energy Speed Iron Moth, and can remove Sand Rush Excadrill or Hawlucha after a Battle Bond boost, as these Pokemon outspeed Greninja even at +1 Change the wording to clearly differentiate Gren activating its battle bond against faster threats, revenging faster threats and Water Shuriken allowing it to revenge kill Pokemon that outspeed +1 gren. Because of its reliance on the one-time Battle Bond boost, Battle Bond Greninja is only seen on hyper offense or offense teams looking for an effective late-game cleaner. Teammates like Iron Moth and Aegislash can help weaken defensive Pokemon like Ting-Lu and Mega Venusaur that may stop a boosted Greninja from completing a sweep. Entry Hazard support is also required, so teammates like Lead Excadrill or Lead Mew are recommended. These leads are also appreciated for their ability to keep hazards off the Greninja user's side, as Greninja can often be picked off mid-sweep due to Life Orb recoil and sometimes taking hits from bulkier Pokemon that it cannot OHKO, such as Celesteela and Scizor.

After explaining the movesets, mention how Waterium-Z lets you KO stuff that can handle boosted LO Hydro Pumps from full and KO back (e.g. Celesteela)
edit: Trial, not an AMCheck :charizard mega x:
 
Last edited by a moderator:
amcheck woo
Add Remove Comment
[SET]
Choice Specs (Greninja) @ Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Surf
- Dark Pulse
- Sludge Wave / Extrasensory
- Spikes / Ice Beam / Water Shuriken / Extrasensory

[SET COMMENTS]
With nearly perfect coverage and an incredible Base 122 Speed stat of 122, Choice Specs Greninja is able to naturally outspeed and threaten most of the tier, including staples such as Mega Latias, Iron Moth, Excadrill, and Alakazam. Hydro Pump and Dark Pulse are Greninja's standard STAB moves, threatening the aforementioned Pokemon as well as many defensive options like Ting-Lu and Slowking. Surf can be utilized for its consistency and higher PP against stall teams,(remove comma) but can miss out on OHKOs on notable threats like Buzzwole or and Magnezone. Sludge Wave allows Greninja to threaten the Grass- and Fairy-types (remove the space in "Fairy- types") that resist its STAB moves, like Tapu Fini, Mega Venusaur, and Hydrapple. Extrasensory allows Greninja to OHKO Keldeo,(remove comma) and can also OHKO Mega Venusaur after slight chip damage. Spikes allows Greninja to support its team with Entry Hazards entry hazards while also pressuring special walls that it cannot break through like Chansey and Gastrodon. Ice Beam is also an option that allows Greninja to OHKO non-Choice Scarf Galarian Zapdos, Enamorus, and Hydreigon. Water Shuriken is a niche option, but it can allow Greninja to check faster threats like Speed Booster Energy Iron Moth, Mega Aerodactyl, or and Sand Rush Excadrill if they are at low health. Choice Specs Greninja is typically seen on offensive teams that appreciate its ability to pivot into physical walls and wallbreak for its teammates. Therefore, offensive pivots like Galarian Zapdos, Scizor, and Victini are appreciated, as they give Greninja opportunities to launch its attacks into against their checks, such as Clefable, Skarmory, and Skeledirge. In return, these physical attackers can threaten special walls like Chansey and Assault Vest Tangrowth for Greninja. Greninja also appreciates hazard support from the likes of Clefable or and Hippowdon to wear down its checks quicker. Hazard support also frees Greninja to use an attacking move instead of Spikes. These two are also notable,(add comma) as they can check faster threats for Greninja, such as Choice Scarf Galarian Zapdos or and Zeraora, for Greninja. (to slightly improve readability)

[SET]
Battle Bond (Greninja) @ Life Orb / Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Sludge Wave
- Water Shuriken

[SET COMMENTS]
Battle Bond allows Greninja to become an incredible late-game cleaner, able to pick up KO's KOs on weakened defensive pieces like Ting-Lu or and Clefable and convert a Battle Bond boost into a sweep. Hydro Pump is necessary on Battle Bond Greninja, as its extra power alongside either Life Orb or Waterium Z allows it to activate Battle Bond easier. Dark Pulse and Sludge Wave are good coverage options alongside Hydro Pump, giving Greninja super effective coverage into against most tier staples, such as Slowbro, Tapu Fini, and Hydrapple. Water Shuriken allows Greninja to remove and activate Battle Bond against faster threats, such as Mega Aerodactyl or and Booster Energy Speed Iron Moth. Water Shuriken can even remove Sand Rush Excadrill or and Hawlucha, which outspeed +1 Greninja at +1. Waterium Z can be used over Life Orb as a way to surprise defensive options like Clefable or and Celesteela that would otherwise be able to stomach Life Orb boosted attacks and retaliate back. Because of its reliance on the one-time Battle Bond boost, Battle Bond Greninja is only seen on hyper offense or offense teams looking for an effective late-game cleaner. Teammates like Iron Moth and Aegislash can help weaken defensive Pokemon like Ting-Lu and Mega Venusaur that may stop a boosted Greninja from completing a sweep. Entry hazard Hazard support is also required, so teammates like Lead lead Excadrill or Lead and lead Mew are recommended(if you usually only have one dedicated lead pokemon, maybe should change it to "so a teammate like lead exca or lead mew is recommended"). These leads are also appreciated for their ability to keep hazards off the field the Greninja user's side(I assume this is implied already), as Greninja can often be picked off mid-sweep due to Life Orb recoil and sometimes taking hits from bulkier Pokemon that it cannot OHKO, such as Celesteela and Scizor.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/velcroc.391284/
https://www.smogon.com/forums/members/535121/
https://www.smogon.com/forums/members/568189/
Grammar checked by:
user link here
 
Add Remove Comment
add remove comment


[SET]
Choice Specs (Greninja) @ Choice Specs
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Surf
- Dark Pulse
- Sludge Wave / Extrasensory
- Spikes / Ice Beam / Water Shuriken / Extrasensory

[SET COMMENTS]
With nearly perfect coverage and an incredible base Speed stat of 122, Choice Specs Greninja is able to naturally outspeed and threaten most of the tier, including staples such as Mega Latias, Iron Moth, Excadrill, and Alakazam. Hydro Pump and Dark Pulse are Greninja's standard STAB moves, threatening the aforementioned Pokemon as well as many defensive options like Ting-Lu and Slowking. Surf can be utilized for its consistency and higher PP against stall teams,(remove comma) but can miss out on OHKOs on notable threats like Buzzwole or and Magnezone. Sludge Wave allows Greninja to threaten the Grass- and Fairy-types (remove the space in "Fairy- types") that resist its STAB moves, like Tapu Fini, Mega Venusaur, and Hydrapple. Extrasensory allows Greninja to OHKO Keldeo,(remove comma) and can also OHKO Mega Venusaur after slight chip damage. Spikes allows Greninja to support its team with Entry Hazards while also pressuring special walls that it cannot break through like Chansey and Gastrodon. Ice Beam is also an option that allows Greninja to OHKO non-Choice Scarf Galarian Zapdos, Enamorus, and Hydreigon. Water Shuriken is a niche option, but it can allow Greninja to check faster threats like Speed Booster Energy Iron Moth, Mega Aerodactyl, or and Sand Rush Excadrill if they are at low health. Choice Specs Greninja is typically seen on offensive teams that appreciate its ability to pivot into physical walls and wallbreak for its teammates. Therefore, offensive pivots like Galarian Zapdos, Scizor, and Victini are appreciated, as they give Greninja opportunities to launch its attacks into against their checks, such as Clefable, Skarmory, and Skeledirge. In return, these physical attackers can threaten special walls like Chansey and Assault Vest Tangrowth for Greninja. Greninja also appreciates entry hazard support from the likes of Clefable or Hippowdon to wear down its checks quicker. Hazard support also frees Greninja to use an attacking move instead of Spikes. These two Clefable and Hippowdown are also notable as because they can check faster threats, such as Choice Scarf Galarian Zapdos or and Zeraora, for Greninja.

[SET]
Battle Bond (Greninja) @ Life Orb / Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Sludge Wave
- Water Shuriken

[SET COMMENTS]
Battle Bond allows Greninja to become an incredible late-game cleaner, (comma) able to pick up KO's KOs on weakened defensive pieces like Ting-Lu or and Clefable and convert a Battle Bond boost into a sweep. Hydro Pump is necessary on Battle Bond Greninja, as its extra power alongside either Life Orb or Waterium Z allows it to activate Battle Bond easier more easily. Dark Pulse and Sludge Wave are good coverage options alongside Hydro Pump, giving Greninja super effective coverage into against most tier staples, such as Slowbro, Tapu Fini, and Hydrapple. Water Shuriken allows Greninja to remove and activate Battle Bond against faster threats, such as Mega Aerodactyl or and Booster Energy Speed Iron Moth. Water Shuriken can even remove Sand Rush Excadrill or and Hawlucha, which outspeed +1 Greninja at +1. Waterium Z can be used over Life Orb as a way to surprise defensive options like Clefable or and Celesteela that would otherwise be able to stomach Life Orb boosted Orb-boosted attacks and retaliate back. Because of its reliance on the one-time Battle Bond boost, Battle Bond Greninja is only seen on hyper offense or offense teams looking for an effective late-game cleaner. Teammates like Iron Moth and Aegislash can help weaken defensive Pokemon like Ting-Lu and Mega Venusaur that may stop a boosted Greninja from completing a sweep. Entry hazard Hazard support is also required, so teammates like Lead lead Excadrill or Lead and lead Mew are recommended(if you usually only have one dedicated lead pokemon, maybe should change it to "so a teammate like lead exca or lead mew is recommended"). These leads are also appreciated for their ability to keep hazards off the field the Greninja user's side(I assume this is implied already), as Greninja can often be picked off mid-sweep due to Life Orb recoil and sometimes taking hits from bulkier Pokemon that it cannot OHKO, such as Celesteela and Scizor.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/velcroc.391284/
https://www.smogon.com/forums/members/535121/
https://www.smogon.com/forums/members/568189/
Grammar checked by:
user link here

- The "base" in "base [stat]" (e.g. "base Speed") is not capitalized.
- "from the likes of Clefable or Hippowdown" was fine; "the likes of" can be singular or plural.
- "Easier" can't formally be used as an adverb; use "more easily" instead.
- "Life Orb-boosted" is an attributive compound adjective, so it should be hyphenated.

1/1 GP Team done
Credit adorluigi too!
 
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