Gen 7 PUP + Encore Mega Lopunny

Rae

as sharp as the mind
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:ss/lopunny-mega:

[SET]
name: PuP + Encore
move 1: Frustration
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Frustration is capable of blowing apart frailer opponents like Weavile and Volcarona after Stealth Rock and 2HKO-ing Tapu Lele, Tornadus-T and Choice Scarf Landorus-T. Frustration is also used over Return to prevent Ditto from having access to a strong STAB option if it turns into Lopunny, with many Ditto being at maximum happiness which significantly reduces Frustration's power. High Jump Kick nails Kartana, Ferrothorn and Heatran for a OHKO while being the strongest STAB move Mega Lopunny's arsenal. Power-Up Punch is used as a way to boost Mega Lopunny's Attack stat while doing decent chip damage to anything wanting to switch-in on it, with boosted Frustration being able to 2HKO Toxapex and Gliscor and making High Jump Kick OHKO Mega Mawile. Encore is used to take advantage of defensive Pokemon clicking status moves, such as Landorus-T and Heatran using Stealth Rock, Toxapex using Recover, or Latias-Mega and Gliscor using Roost. This interaction creates an awkward scenario for the opponent, forcing them to switch into a powerful STAB move or give Lopunny a free turn to set up with Power-Up Punch.

Set Details
========

A Jolly nature on Mega Lopunny allows it to outpace Ash-Greninja, Tapu Koko and Modest Mega Alakazam, which are all important targets for it to outspeed.

Usage Tips
========

This set is most effective as a wallbreaker and a sweeper, using the Attack boost from Power-Up Punch to puncture holes through teams while disrupting defensive walls with Encore. Mega Lopunny should be brought in whenever one of its powerful STAB moves are best to use, handling threats such as Heatran and Greninja when given entry by a slow pivoting move or as a revenge killer. Forcing defensive switch-ins like Toxapex or Gliscor to recover their HP is ideal, as locking them into their respective move with Encore gives Mega Lopunny the opportunity to set up with Power-Up Punch while the opponent must choose to switch out or stay in with their crippled Pokemon. Lopunny must be careful of strong defensive switch-ins that can immediately threaten it like Clefable or Zapdos, as well as Rocky Helmet users like Landorus-T, so it must be played much more carefully into these matchups.

Team Options
========

Mega Lopunny loves to be paired with other wallbreakers that can work in tandem with it to break apart the opposing team while covering its weaknesses, as well as teammates that love it's ability to disrupt defensive checks. Offensive partners such as Kartana, Garchomp and Victini work excellently with it, being able to weaken defensive walls for Lopunny to sweep with boosted attacks, with Kartana taking on Slowbro and Clefable, Garchomp beating down Landorus-T, Zapdos and Toxapex, and Victini destroying Skarmory and Celesteela. Defensive pivots that can make up for Lopunny's inability to switch in to most moves safely such as Landorus-T, Rotom-W and Assault Vest Magearna are fantastic options, with the former baiting in Tornadus-T and opposing Landorus-T and the latter two forcing in Chansey, Ferrothorn and Magnezone. Landorus-T also acts as a hazard setter with access to Stealth Rock, helping bring down opposing Pokemon in range of a Power-Up Punch into a STAB option. Other hazard setters such as Ferrothorn, Heatran, Greninja and the aforementioned Garchomp also work lovely with Lopunny, with Ferrothorn and Heatran having a particularly good match up into Clefable while walling Skarmory, and Greninja being able to pressure Slowbro while being able to switch into Weavile's Ice Shard in a pinch. Magnezone can act as a surefire way to trap and handle Steel-types Lopunny may not want to deal with while having an excellent matchup into other physically defensive walls it can not break through confidently, forcing them to use their recovery or status moves which Lopunny can Encore them into.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rae.540289/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
Last edited:

zinnias

Formerly down, but now I’m up
is a Site Content Manageris a Forum Moderator
Moderator
QC 1/1 when implemented, great job add remove comment highlight
[SET]
name: PuP + Encore
move 1: Frustration
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Frustration is capable of blowing apart (probably more of a cleaning quality than a wallbreaking one) frailer opponents like Weavile and Volcarona after Stealth Rock and 2HKOing (RH) Tapu Lele, Tornadus-T and Choice Scarf Landorus-T (Choice Scarf Lando-T isn't a relevant mention. The other two are Pokemon MLop outspeeds and 2HKOes as they switch in, but when Lando switches in it has Intimidate which messes with the calc. Could you give a different example of a Pokemon Mega Lopunny 2HKOes as they come in?). Frustration is also used over Return to prevent Ditto from having access to a strong STAB option if it turns into Lopunny, with many Ditto being at maximum happiness which significantly reduces Frustration's power. (I'm gonna CMS edit explaining this on the top set later instead, as it applies to both and only needs to be put once. This is on me really) High Jump Kick nails Kartana, Ferrothorn, (AC) and Heatran for an OHKO while also being the strongest STAB move in Mega Lopunny's arsenal. (Ferrothorn is not always an OHKO, but I realise it can be awkward to word this, so if you can't manage just drop Ferro) Power-Up Punch is used as a way to boost Mega Lopunny's Attack stat while doing decent chip damage to anything wanting to switch in (RH) on it, with boosted +1 Frustration being able to 2HKOing Toxapex and Gliscor and making +1 High Jump Kick OHKOing Mega Mawile. Encore is used to take advantage of defensive Pokemon clicking using status moves, such as Landorus-T and Heatran using Stealth Rock, Toxapex and Reuniclus using Recover, or Mega Latias-Mega and Gliscor using Roost. This interaction creates an awkward scenario for the opponent, forcing them to switch into a powerful STAB move or give Mega Lopunny a free turn to set up with Power-Up Punch.

Set Details
========

A Jolly nature on Mega Lopunny allows it to outpace Ash-Greninja, Tapu Koko, (AC) and Modest Mega Alakazam, which are all important targets for it to outspeed.

Usage Tips
========

This set is most effective as a wallbreaker and a sweeper, using the Attack boost from Power-Up Punch to puncture holes through teams while disrupting defensive walls with Encore. Mega Lopunny should be brought in whenever one of its powerful STAB moves are best to use, handling threats such as Heatran and Greninja when given entry by a slow pivoting move or as a revenge killer. Forcing defensive switch-ins like Toxapex or Gliscor to recover their HP is ideal, as locking them into their respective recovery move with Encore gives Mega Lopunny the opportunity to set up with Power-Up Punch while the opponent foe must choose to either switch out and give Mega Lopunny free damage on a teammate or stay in with their crippled Encore-locked Pokemon as it sets up. Mega Lopunny must be careful of strong defensive switch-ins that can immediately threaten it like Clefable or and Zapdos, as well as Rocky Helmet users like Landorus-T., so it must be played much more carefully into these matchups. (you already said it must be careful)

Team Options
========

Mega Lopunny loves to be paired with other wallbreakers that can work in tandem with it to break apart the opposing team while covering its weaknesses, as well as teammates that love its (RA) ability to disrupt defensive checks. Offensive partners such as Kartana, Garchomp, (AC) and Victini work excellently with it, being able to weakening defensive walls for Mega Lopunny to sweep with boosted attacks, with Kartana taking on Slowbro and Clefable, Garchomp beating down Landorus-T, Zapdos, (AC) and Toxapex, and Victini destroying Skarmory and Celesteela. Defensive pivots such as Landorus-T, Rotom-W, and Assault Vest Magearna that can make up for Lopunny's inability to switch into (RS) most moves safely such as Landorus-T, Rotom-W and Assault Vest Magearna are fantastic options, with the former first baiting in Tornadus-T and opposing Landorus-T and the lastter two forcing in Chansey, Ferrothorn and Magnezone. (Magnezone is a strange example, could you switch it with something else?) Landorus-T also acts as an entry hazard setter with access to Stealth Rock, helping bring down opposing Pokemon into range of a Power-Up Punch into followed by a STAB option. Other hazard setters such as Ferrothorn, Heatran, Greninja, (AC) and the aforementioned Garchomp also work lovely with Mega Lopunny, with Ferrothorn and Heatran having a particularly good matchup (RS) into against Clefable while walling Skarmory, and Greninja being able to pressure pressuring Slowbro while being able to and switching into Weavile's Ice Shard in a pinch. Magnezone can act as a surefire way to trap and handle Steel-types Mega Lopunny may not want to deal with (like?) while having an excellent matchup into against other physically defensive walls it Mega Lopunny can not break through confidently, forcing them to use their recovery or status moves, which Lopunny can use Encore to lock them into.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rae.540289/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
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