[SET]
name: Offensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Eruption / Toxic / Stealth Rock
item: Air Balloon
ability: Flash Fire / Flame Body
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Description
=========
Heatran leverages its high Special Attack and decent Speed tier to be one of the tier's best bulky wallbreakers with this set. Magma Storm combines high Base Power with trapping and residual damage that chips away at switch-ins like Rotom-W, Garchomp, and Landorus-T. Earth Power hits Pokemon that resist Magma Storm, such as Toxapex, Tyranitar, and opposing Heatran, for super effective damage, giving Heatran great coverage. Taunt in combination with the aforementioned two moves allows Heatran to trap and remove passive switch-ins like Toxapex and Blissey by preventing them from healing. Eruption does not risk the chance of missing like Magma Storm, allowing Heatran to spam it when healthy to punch holes through teams. Toxic is an alternative if putting long-term checks to Heatran like Gastrodon, Hippowdon, and Dragonite on a timer is desirable. Stealth Rock can also be run in this moveslot if Heatran wants to take advantage of the switches it forces to set up entry hazards. This works particularly well, since Heatran is one of the best Stealth Rock setters in the metagame, capable of forcing out Pokemon like Ferrothorn and Clefable while pressuring some of the tier's best Defoggers in Zapdos, Corviknight, and Tornadus-T. Air Balloon lets Heatran take advantage of Ground-types that only have Earthquake as an attacking move, such as specially defensive Garchomp and Hippowdon. 4 Defense EVs ensure that Heatran can survive Sacred Sword from unboosted Kartana after Stealth Rock. Offensive Heatran's nature depends on what threats it wants to beat: it can run a Timid nature to outspeed Modest Nidoking and Choice Band Rillaboom, while a Modest nature gives it a guaranteed OHKO on Corviknight and a 2HKO on Hippowdon with Eruption. Flash Fire can be used if Heatran desires to leverage its amazing defensive typing to stymie Volcarona and make Pokemon like Victini, Blacephalon, and opposing Heatran second-guess their moves, as offensive Heatran can deal outrageous damage with its Fire-type moves with a Flash Fire boost. However, Flame Body allows it to punish contact moves such as Knock Off from Weavile, U-turn from Landorus-T and Tornadus-T, and Double Iron Bash from Melmetal.
Team Options
========
Offensive Heatran fits on bulky offense teams that appreciate its wallbreaking prowess. Slowbro is a wonderful teammate, as it can take on powerful Water-types like Urshifu-R and Barraskewda and bring Heatran onto the field safely with Teleport. Moreoever, Slowbro holds the distinction of being a solid check to offensive Ground-types like Garchomp and Landorus-T with its good bulk and STAB Scald. Tornadus-T and Zapdos can also check the aforementioned Ground-types while having pivoting moves in U-turn and Volt Switch to provide safe entry for Heatran. Furthermore, they can be the first line of defense against Grass-types like Rillaboom and Kartana to preserve Heatran's health. Rillaboom also pairs incredibly well with offensive Heatran: it greatly pressures rain teams with Grassy Glide, can remove Heavy-Duty Boots from Defoggers like Zapdos and Tornadus-T so they take damage from Heatran's Stealth Rock, and even sets up Grassy Terrain, which provides passive recovery for Heatran once its Air Balloon is popped, increasing the number of times it can enter the field to wallbreak. Grassy Terrain also weakens Ground-type attacks such as Earthquake, so Heatran can stay in on Pokemon like Landorus-T and Garchomp to put them on a timer with Toxic without fearing a KO when Grassy Terrain is active. As Heatran's Speed is quite mediocre, it appreciates teammates that can force out faster threats, making Dragapult, Weavile, and Choice Scarf users like Tapu Lele, Kartana, and Urshifu-R good offensive partners. Weavile and Kartana notably synergize well with Heatran's Stealth Rock, as Weavile can remove Heavy-Duty Boots from Buzzwole and Toxapex, while Kartana can do the same to Tornadus-T and Zapdos. Since offensive Heatran lacks the bulk investment to take on threats that its defensive sets can check, such as Dragapult, Tapu Lele, and Weavile, a secondary Steel-type like Ferrothorn or Melmetal is recommended. Ferrothorn deserves a special mention, as Spikes lets form an entry hazard-stacking core with Heatran's Stealth Rock, which can wear down Heatran's grounded switch-ins like Tapu Fini and Garchomp extremely quickly.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
name: Offensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Eruption / Toxic / Stealth Rock
item: Air Balloon
ability: Flash Fire / Flame Body
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Set Description
=========
Heatran leverages its high Special Attack and decent Speed tier to be one of the tier's best bulky wallbreakers with this set. Magma Storm combines high Base Power with trapping and residual damage that chips away at switch-ins like Rotom-W, Garchomp, and Landorus-T. Earth Power hits Pokemon that resist Magma Storm, such as Toxapex, Tyranitar, and opposing Heatran, for super effective damage, giving Heatran great coverage. Taunt in combination with the aforementioned two moves allows Heatran to trap and remove passive switch-ins like Toxapex and Blissey by preventing them from healing. Eruption does not risk the chance of missing like Magma Storm, allowing Heatran to spam it when healthy to punch holes through teams. Toxic is an alternative if putting long-term checks to Heatran like Gastrodon, Hippowdon, and Dragonite on a timer is desirable. Stealth Rock can also be run in this moveslot if Heatran wants to take advantage of the switches it forces to set up entry hazards. This works particularly well, since Heatran is one of the best Stealth Rock setters in the metagame, capable of forcing out Pokemon like Ferrothorn and Clefable while pressuring some of the tier's best Defoggers in Zapdos, Corviknight, and Tornadus-T. Air Balloon lets Heatran take advantage of Ground-types that only have Earthquake as an attacking move, such as specially defensive Garchomp and Hippowdon. 4 Defense EVs ensure that Heatran can survive Sacred Sword from unboosted Kartana after Stealth Rock. Offensive Heatran's nature depends on what threats it wants to beat: it can run a Timid nature to outspeed Modest Nidoking and Choice Band Rillaboom, while a Modest nature gives it a guaranteed OHKO on Corviknight and a 2HKO on Hippowdon with Eruption. Flash Fire can be used if Heatran desires to leverage its amazing defensive typing to stymie Volcarona and make Pokemon like Victini, Blacephalon, and opposing Heatran second-guess their moves, as offensive Heatran can deal outrageous damage with its Fire-type moves with a Flash Fire boost. However, Flame Body allows it to punish contact moves such as Knock Off from Weavile, U-turn from Landorus-T and Tornadus-T, and Double Iron Bash from Melmetal.
Team Options
========
Offensive Heatran fits on bulky offense teams that appreciate its wallbreaking prowess. Slowbro is a wonderful teammate, as it can take on powerful Water-types like Urshifu-R and Barraskewda and bring Heatran onto the field safely with Teleport. Moreoever, Slowbro holds the distinction of being a solid check to offensive Ground-types like Garchomp and Landorus-T with its good bulk and STAB Scald. Tornadus-T and Zapdos can also check the aforementioned Ground-types while having pivoting moves in U-turn and Volt Switch to provide safe entry for Heatran. Furthermore, they can be the first line of defense against Grass-types like Rillaboom and Kartana to preserve Heatran's health. Rillaboom also pairs incredibly well with offensive Heatran: it greatly pressures rain teams with Grassy Glide, can remove Heavy-Duty Boots from Defoggers like Zapdos and Tornadus-T so they take damage from Heatran's Stealth Rock, and even sets up Grassy Terrain, which provides passive recovery for Heatran once its Air Balloon is popped, increasing the number of times it can enter the field to wallbreak. Grassy Terrain also weakens Ground-type attacks such as Earthquake, so Heatran can stay in on Pokemon like Landorus-T and Garchomp to put them on a timer with Toxic without fearing a KO when Grassy Terrain is active. As Heatran's Speed is quite mediocre, it appreciates teammates that can force out faster threats, making Dragapult, Weavile, and Choice Scarf users like Tapu Lele, Kartana, and Urshifu-R good offensive partners. Weavile and Kartana notably synergize well with Heatran's Stealth Rock, as Weavile can remove Heavy-Duty Boots from Buzzwole and Toxapex, while Kartana can do the same to Tornadus-T and Zapdos. Since offensive Heatran lacks the bulk investment to take on threats that its defensive sets can check, such as Dragapult, Tapu Lele, and Weavile, a secondary Steel-type like Ferrothorn or Melmetal is recommended. Ferrothorn deserves a special mention, as Spikes lets form an entry hazard-stacking core with Heatran's Stealth Rock, which can wear down Heatran's grounded switch-ins like Tapu Fini and Garchomp extremely quickly.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: