Pet Mod Megas for All v7 - Start of Paldea season! | Please read the first post!

inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
Howdy gamers sorry I'm LATE. gah. once again im so damn sleepy. here's the voting reminder:
  • Each vote contributes one point to its first-place choice
  • The candidates are ordered based on both the number of first-place votes and the number of total votes, and eliminated from the bottom
  • Any vote whose first choice has been eliminated instead gives its point to its second choice, or whatever its next ranking is. (On the sheet, points that have moved in this manner are highlighted in yellow.)
  • The elimination and re-ranking process continues until there are two remaining, upon which the one with more points is the winner.
  • You can view the whole thing on this spreadsheet.
So without further ado...

:coalossal: Mega Coalossal: jazzmat !!
Mega Coalossal
Rock / Fire
stats
hp- 110
atk- 80
def- 155(+35)
spa- 100(+20)
spd- 90
spe- 75(+45)
Tar Slosh: When this pokemon switches in or mega evolves all other pokemon on the field have their speed dropped and take 2x damage from fire moves


This is a pretty simple one but at 75 speed it's just fast enough to outspeed max speed iron bundle at max speed, so absolutely nothing to scoff at. The fire weakness on top of the speed drop means most things don't want to stay in on this, allowing it to force out mons like Hatterene, Gholdengo, Corviknight, M Bramblegast, etc who might prevent Coalossal from setting up/removing hazards or allowing it to get in a free Meteor Beam
:revavroom: Mega Revavroom: Seito Chinchou !!
Mega :Revavroom: Revavroom
:sv/revavroom:
Type: Steel/Poison
Ability: Luster Swap

Stats:
HP - 80
ATK - 139 (+20)
DEF - 120 (+30)
SPA - 54
SPD - 97 (+30)
SPE - 110 (+20)

New Moves: Spirit Break, Body Press, Knock Off, Rapid Spin

Good Morning Starmobile, the Meta says "Hello!"

This one's a pretty straightforward yet effective sub - a strong offensive utility pivot mon. It's a hotrod that rocks many coats of paint - Luster Swap lets it switch in and utilize all of the Starmobile's types and its original Steel (plus, uh, Ground I guess). Most of these moves have a relative low power, which helps to balance its strong offensive, defensive, and speed stats and auto-targeting of opponent weaknesses. The functionality of Luster Swap means that, depending on the exact type matchup, many of its super effective matchups will naturally be resistances as well, letting it switch in on a lot of mons that regular Protean users will have to find a safe angle of entry to deal with, due to not gaining the typing until after using a move. This works well with Revavroom's more balanced stat spread and incredible utility compared to popular Protean users who naturally use their ability primarily offensively, especially after the nerf to them this gen. This also plays into the types Revavroom has access to - almost all of the Starmobile types have potent offensive and defensive profiles, most notably Fairy and Fire, as well as Poison to a lesser extent. This makes Mega Revavroom a certifiable ATV - All Team Vehicle, a balance glue and hole filling putty that can be molded to a multiple of different roles and types needed to fill whatever slot you're lacking. Hazard setter, hazard cleaner, status spreader, pivot, Haze and Taunt wielder, bulky attacking machine. This bad boy fits so many uses!

Though, while its options can fill almost any niche you choose, it's definitely one you have to choose - it only has four move slots, and the more utility you take, the less types and coverage it has available. Additionally, not all of its types go well for every role - you'd be hard pressed to run Temper Flare on the same set as Rapid Spin, for example, but Body Press and its myriad of Steel moves will boost its capability of running Rapid Spin instead. Spirit Break and Body Press are also both good on the same set, since their types cover a lot of matchups as well as having synergistic utility, shoring up Revavroom's lower special defense and utilizing its high physical defense. However, using both of these means these will be the only types you have access to if you want both utility and pivoting - and you're only able to take one of its many utility options at once without either losing Parting Shot or giving up Revavroom's flexibility by only running one attacking move.
:cyclizar: Mega Cyclizar: okispokis !!
:sv/Cyclizar:
Cyclizar- Mega
Dragon/Normal
Ability:
Shed Skin/Regenerator-> Two-Minded (When this Pokemon's Atk is modified, its SpA is modified in the opposite way, and vice versa. The same is true for its Def and SpD.)
70
110 (+15)
95 (+30)
110 (+25)

95 (+30)
121

+Superpower

"Mega Evolution has had a peculiar effect on Cyclizar. Its behavior has become erratic, as if reacting to things it alone can sense, things that don't seem to even exist. It will instinctively lash out at certain species of Pokemon, or will blankly stare in the direction of Area Zero regardless of where in Paldea it is. There appears to be some physical fluctuation as well; sometimes Cyclizar will be unusually hot to the touch, other times touching it will deliver a sudden shock. It's as if Mega energy has connected Cyclizar to something unknown, something hidden in the darkest recesses of this region."

While the relationship has not been explicitly confirmed, it doesn't take a genius to notice Cyclizar bares some visual similarities to two other Paldean Pokemon, Pokemon whose arrival has destabilized time and space, with poor Mega Cyclizar feeling itself pulled between past and future. Two-Minded pairs Cyclizar's STAB Draco Meteor (or occasional Overheat for Corv and Gholdengo) with new Superpower to make Mega Cyclizar a fierce mixed attacker, letting it fire off its respectable offensive movepool, or packing plentiful offensive pressure to back up its old utility options like Knock Off and Rapid Spin. Iron Head is obviously useful for smacking Fairy types, Thunderbolt gives an option for hitting Corv, Dozo and Azumarill, Power Whip or Aqua Tail let it actually threaten Tusk and U-turn lets it pivot out of any match-ups your particular set doesn't cover. Mega Cyclizar probably won't be a VGC superstar, but Two-Minded does allow it some funny shenanigans versus stuff like Intimidate and Snarl.
congrats to the winners and thank you all for your submissions!
tinker.gif

With that out of the way, I've got the next slate announcement lined up from BlueRay once again:
BlueRay said:
Next slate will feature :pawmot: Pawmot, :cetitan: Cetitan, and :grafaiai: Grafaiai, representing the endangered species slate. You have until Sunday, 12.05.2024, 23:59, GMT +1, to sub!
:sv/pawmot: :sv/grafaiai: :sv/cetitan:
So there you have it! Hope you all are having a nice day, and as always, we look forward to seeing your submissions! :dwebble:
 

Clas

potentially incorrect
is a Tiering Contributor
:cetitan:
Mega Cetitan
Type
: Ice / Fighting
Ability: Scrappy
New Moves: Bulk Up, Close Combat, Rapid Spin

Stats
HP: 170
Atk: 113 -> 163 (+50)
Def: 65 -> 85 (+20)
SpA: 45
SpD: 55 -> 90 (+35)
Spe: 73 -> 68 (-5)
BST: 521 -> 621 (+100)

Example Set:
image-8.png


Flavor + Desc soon
 
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:sv/grafaiai:
Mega Grafaiai
Type:
Poison / Normal
Ability: Gorilla Tactics
Stats:
HP: 63​
Att: 125 (+30)
Def: 75 (+10)
SpA: 100 (+20)
SpD: 102 (+30)
Spe: 120 (+10)

The energy from mega evolution has made Grafaiai much more aggressive. It hollows out the berries it eats and fills them with its toxic spit. This causes the berry's insides to quickly ferment and build up gas, which in turn transforms them into makeshift poison grenades.

Basically, Grafaiai has gone from a punk grafiti artist to a full-on rioter.

Mega Grafaiai plays somewhat similar to Banded Sneasler, just without the ability to blow past Steel-types with Fighting STAB, the ability to surprise checks with setup sets, or the ability to bullshit things with Dire Claw. In return, Mega Grafaiai has the option to drop the damage of U-turn with the more support-oriented Parting Shot.


:sv/cetitan:
Mega Cetitan
Type:
Ice
Ability: Mold Breaker
Stats:
HP: 170​
Att: 163 (+50)
Def: 100 (+35)
SpA: 45​
SpD: 55​
Spe: 88 (+15)

BEEP BEEP BIG WHALE COMING THROUGH

Levitate? AIN'T DOING GREAT
+6 252 Atk Mold Breaker Cetitan Earthquake vs. 252 HP / 252+ Def Rotom-Wash: 708-834 (232.8 - 274.3%) -- guaranteed OHKO​

Unaware? DOESN'T COMPARE
+6 252 Atk Mold Breaker Cetitan-Mega Earthquake vs. 252 HP / 252+ Def Dondozo: 337-397 (66.8 - 78.7%) -- guaranteed 2HKO​

Multiscale? NOT FOR THIS WHALE
252 Atk Mold Breaker Cetitan Ice Shard vs. 0 HP / 0 Def Dragonite: 328-388 (101.5 - 120.1%) -- guaranteed OHKO​

Earth Eater? THROWN IN THE BEATER
+6 252 Atk Mold Breaker Cetitan Earthquake vs. 252 HP / 252+ Def Orthworm: 570-672 (165.6 - 195.3%) -- guaranteed OHKO​
 
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Dad rises again. DrPumpkinz and I present to you:

:sv/pawmot:
Mega Pawmot

Ability: Cleric

Switching out heals the replacement for 1/8 of their max HP and also cures their status condition. (The effect of the ability takes place before the replacement takes damage from hazards.)

Type: Electric | Fighting

New Stats:

HP: 70
Attack: 115 → 145 (+30)
Defense: 70 → 105 (+35)
Special Attack: 70 → 80 (+10)
Special Defense: 60 → 70 (+10)
Speed: 105 → 120 (+15)
BST: 490 → 590 (+100)

New moves:
-

Description:
1) Concept

- Pawmot has a healing theme. Volt Absorb and Natural Cure can allude to it. But there's also Revival Blessing to consider because Pawmot's hands are designed in such a way that they can literally "revive" someone on the brink of death, like a defibrillator. So, to stay true to Pawmot's theme, we figured it wouldn't hurt to come up with an ability that would reflect this healing aspect.

2) Competitive

- Due to its dual Electric / Fighting type, Pawmot will naturally invite Poison and Ghost Pokémon who love nothing more than spreading status, such as Amoonguss, Dragalge, Clodsire, Dragapult, Brambleghast, etc. Therefore, the Pokémon that comes in to help out Pawmot will often get worn down from status effects and offensive attacks throughout the game. This is where Cleric comes in, greatly improving the target's longevity! In a metagame lacking status removal, outside of stuff like Blissey, the ability is a blessing and will likely carve a strong niche for Mega Pawmot. If you feel like it, you can combine the ability with Wish for more healing, somewhat making up for Pawmot's rather mediocre HP.

- With moves like Wish, Double Shock, Knock Off or Volt Switch, Mega Pawmot can be seen as more of a hit and run attacker with some utility. So, it's quite possible the team will often benefit from its constant switching and gradual healing effect! What's more, this switching is further encouraged by the fact that Pawmot's own Close Combat lowers both its Def and SpD, making it therefore more susceptible to attacks from opposing Pokémon.

- In VGC, removing status might be even more relevant due to Amoonguss's omnipresence in the metagame. Being able to remove sleep could mean the difference between a victory or a loss. There's also Glimmora's Toxic Debris and Mortal Spin to consider as far as status conditions are concerned.

- Speaking of survival, as the healing effect happens immediately, the recipient has a better chance of surving an attack. Have you ever had moments where you would have loved to pass Wish onto a Pokémon but you couldn't because the recipient's HP was too low to be able to switch in and take damage from an attack or from hazards? Well, Cleric lessens the burden on the recipient!
 
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Mega Grafaiai
:sv/grafaiai:
Normal/Poison
stats
HP- 63
ATK- 125(+30)
DEF- 75(+10)
SPA- 90(+10)
SPD- 102(+30)
SPE- 130(+20)
BST- 585
Color Spray: The first damaging move used against a target since it has switched in turns the target into that type

New Moves: Shadow Sneak, Play Rough

Mega Pawmot
:sv/pawmot:
Electric/Fighting
stats
HP- 70
ATK- 140(+25)
DEF- 70
SPA- 90(+20)
SPD- 70(+10)
SPE- 150(+45)
BST- 590
Battle Medic: When this pokemon knocks out another pokemon its entire team is healed of status conditions

New Moves: Drain Punch


Mega Cetitan
:sv/cetitan:
Ice/Dark
stats
HP- 170
ATK- 130(+17)
DEF- 100(+35)
SPA- 45
SPD- 85(+30)
SPE- 91(+18)
BST- 621
Weak Armor

New Moves: Flip Turn, Spiky Shield, Wish
 
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:cetitan:
Mega Cetitan.png

New Ability: Thick Fat / Slush Rush / Sheer Force => Swift Swim
Type: Ice/ Water
Mega Stone: Cetitanite
New stats:
  • HP: 170 (+0)
  • Attack: 133 (+20)
  • Defense: 75 (+10)
  • Special Attack: 85 (+50)
  • Special Defense: 65 (+10)
  • Speed: 83 (+10)
  • (BST) 621
New moves: Aqua Jet, Flip Turn
Description: Once again another submission involving mega evolution awakening ancient dormant genes. Cetitan's whole thing is that it went through the reversed evolution processes of real life cetaceans (whales), being one that now walks on land, instead of a land animal that came back to the seas. With this flavor in mind, Mega Cetitan turns into a Mega Swampert-esk type of mon, with an added Water type and the Swift Swim ability. Distributing the stats was tricky, thanks to Cetitan's massive hp stat, but eventually I stettled on wasting a lot of stat points in its SpA to avoid this risk. That being said tho, this thing will be a TERROR under rain, with Stab Ice Spinner and rain boosted Liqidation, two powerful priorty moves, good coverage moves, and even a strong pivoting option. The real kicker here, however, is BELLY DRUM, a move absolutely terrifying for any Swift Swim Pokémon, especially one as bulky as Cetitan, who also has Stab priorty moves might I remind you. It wouldn't be tottaly free to setup, as its is highly vunerable to entry hazards and has a poor defensive typing, but it still has a lot of potential.
Dex Entry: Mega Evolution awakened dormant genes within Cetitan, giving it the abiltity to swim as fast as 75 knots ( or roughly 140 km/h). Even on land, Mega Cetitan is able to swim by melting the ice energy stored in its stomach, creating a small whirlpool surrounding its body.
:Pawmot:
Mega Pawmot.png

New Ability: Volt Absorb / Natural Cure / Iron Fist => Overcharged
  • This Pokemon's becomes charged on switch-in (once per battle), or if hit by Electric type move. Gains the Electric type at the end of every turn in case it wasn't Electric type already.
Type: Electric/ Fighting
Mega Stone: Pawmotite
New stats:
  • HP: 70 (+0)
  • Attack: 130 (+15)
  • Defense: 80 (+10)
  • Special Attack: 100 (+30)
  • Special Defense: 80 (+20)
  • Speed: 130 (+25)
  • (BST) 590
New moves: Drain Punch
Description: Time for the uncontested best pikachu clone. A lot of people did the whole cleric concept already, so I wanted to do something a bit different. So as you might know, Pawmot has another signature move, other than revival blessing, that being Double Shock, an Electric type version of Burn Up. and I wanted to do something that explores this concept. My idea is that mega evoultion completely overcharges Pawmot's body with electricity, making it UNABLE to lose it. As how it would affect the meta... yeah prepare your Ground types, because that turn one Double Shock is going to be a NUKE, with 120 base power and zero drawback, thanks to Pawmot immediatly recharging its energy at the end of the turn. Its also a great punisher of opposing Electric moves, as hitting Mega Pawmot with one charges it... AGAIN. To avoid another Mega Jolteon fiasco, however, I didn't buff its stats too much, with the main draw being its 130 speed and attack, which are massive (especially speed), but at the same time average for a mega evolution. I also avoided giving it a lot of moves, due to its already great movepool, but I felt that Drain Punch just fits it too well, which makes potential Bulk Up sets absoulutely terrifying.

Dex Entry: Mega Pawmot's fur became overcharged with electricity, causing several parts of its body to glow intensely. Whenever this Pokémon releases that energy during battle, it causes nearby electrical devices to go haywire, and then it recharges almost instantly.

Grafaiai might come soon!!
 
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:grafaiai:
Mega Grafaiai
New Ability
: Toxic Attitude (This pokemon's Poison-type attacks apply Taunt to the opponent until the end of the next turn.)
Type: Poison/Normal

New stats:
HP: 63
Attack: 120 (+35)
Defense: 95 (+30)
Special Attack: 80
Special Defense: 82 (+10)
Speed: 135 (+25)
(585 BST)

New moves: HAH no
Description:
Grafaiai: it's a pokemon not well known for its good attitude, that's for sure. Surely, something that is literally based around graffiti, a very much "punk"-like activity, would have quite the mischievous and scheming attitude, right? Hell to the yes! After all, the word "toxic" has two definitions: "poisonous", and then "unpleasant (or outright harmful) in a pervasive or insidious way" - Grafaiai embodies both of those. It's got poison which it uses (both to paint symbols and trap Bug-type pokemon), and it's very much a scheming trickster, both in battle (Prankster? Parting Shot? Knock Off? Encore? mischief bound to ensue, no?) and outside of it.

With Mega Evolution, Grafaiai's mischievous and scheming nature gets played up to 11, and so do the capabilities of its poison. It now uses it as a tool for all sorts of... shenaniganery, some of which may or may not be deadly. It still retains its mischievous personality from before, but now you must watch your back when around it, for you never know when its shenanigans will catch up to you.

Anyways, Grafaiai is back to its usual offensive support shenanigans, with its existing tools like Encore, Knock Off, Fake Out, and Parting Shot (or U-turn) lending it well to serving its team. However, now it has a new way of supporting the team: its Poison-type moves (no, not Toxic, sadly). Toxic Attitude gives its Poison STABs some new oomph, because now instead of fearing just a 30% change to get Poisoned you now also have to contend with being struck with Taunt for a turn, delaying a potential setup opportunity (or some other annoying status move). Combined with its blisteringly fast speed tier and decent enough attack stat, this mega can prove to be an annoyance for the opponent if not handled correctly.

This mega also has plenty of applications in VGC, where in addition to tools like Fake Out and Parting Shot coming into play, it also has its ability too. It notably punishes the use of Follow Me/Rage Powder. Your redirector can bait the attack, sure, but now what? In addition to not being able to redirect attacks again, Amoonguss can't use Spore, Indeedee can't use Helping Hand, and even hitting a pokemon that isn't using Rage Powder disables their ability to use Protect, a move that can (quite legitimately) flip games on its head.

:pawmot:
Mega Pawmot
New Ability
: Accelerator (If this pokemon switches out after using an Electric-type move, the next time this pokemon switches in it will get a +1 Speed boost that expires after 3 turns (the turn this pokemon switches in does not count against the duration of this boost).)
Type: Electric/Fighting

New stats:
HP: 70
Attack: 135 (+20)
Defense: 120 (+50)
Special Attack: 85 (+15)
Special Defense: 75 (+15)
Speed: 105
(590 BST)

New moves:
Description:
"Although Pawmot's reaction speed is normally low, it is able to strike opponents with fast movements when battling."
If there's one thing electricity is often heavily associated with, it's speed (and energy, lots of it at that). Electric-type pokemon are often known for their speed, which stems from the electrical energy that is coursing through them.

Looking at Pawmot's toolbox, it's definitely a very hit-and-run sort of pokemon. Its main Electric STAB, Double Shock, incentivises it to switch out after using it since it consumes your Electric typing (and that's not talking about its access to Volt Switch by default), something I've always admittedly found quite interesting. To this extent, Accelerator takes advantage of this by rewarding it for using Double Shock with a hefty +1 speed boost the next time it switches in. With that boost, it can outspeed a lot and make the best use of its good attack stat. However, you must be mindful with how you use that boost, because it expires after 3 turns - it becomes impractical to waste turns because that's a turn of that speed boost gone down the drain. This encourages a bit more skillful play - while the reward of using Double Shock is great, it doesn't last long so you have to make the most out of it while you still can (high risk, high reward).
 

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